I'm not understanding any online documentation about how to make inheritance work.
I have this here:
import maya.cmds as cmds
class RigLegs():
def __init__(self, *args):
self.rigLegs()
def rigLegs(self):
self.items["side"] = "left"
self.lIK = cmds.duplicate(self.lJoints["hip"], n = self.getName("hip_IK"))
for i in self.lIK:
newName = i[0].replace("_JNT", "_IK")
cmds.rename(i, newName)
But it's complaining that there is no self.items - I have to inherit it from another class which is far too large to post here. Can anyone help me figure out how to do that? I've researched online and nothing makes any sense.
The other class is in a different file altogether.
class RigLegs(ParentClass)?