I'm writing a small toy simulation in python. Granted, this simulations are slow. To my understanding, the major reason that python codes are slow is the fact that python is in interpreted language. I don't want to give up python since the clear syntax and the available library cut the writing time significantly. So is there a simple way for me to "compile" my python code?
Edit
I answer some questions: Yes, I'm using numpy. It greatly simplify the code and I don't think I can improve performance writing the functions on my own. I use numpy for all my lists and and I add all of the beads together. Namely. I invoke
pos += V*dt + forces*0.5*dt**2
where ''pos'', 'V', and 'forces' are all np.array of (2000,3) dimensions.
I'm quite certain that the slow part in the forces calculation. This is logical as I have to iterate over all my particles and check their position. For my real project (Ph.D. stuff) I have code of about roughly the same level of complexity, and I know that this is the expensive stuff.
numpyfor your calculations? You could also try PyPy which is a faster python interpreter than the "default" one written in C.py_compileonly manually does what every python-invocation does with source code - namely byte-compiling it.