I'm trying to determine the client window size on pageload, to use in creating a bitmap using c#. From reading on SO and elsewhere, I know that one method would be to:
- Write a Javascript function to get the relevant values;
- Store these in hidden fields;
- Read the value using the code behind (c#) and then do stuff with it.
However, I'm getting tripped up by the execution sequence that runs code behind BEFORE any Javascript, even though I've set <body onload... to get and set the relevant values. (see below)
I know the rest of my code works, because, when I execute, the page shows the word "by" and the button. Then, after I have clicked the button and the page reloads, it can now suddenly read the two hidden values.
My question is, how can I get my c# Page_Load code to get those two hidden values from the client side, before it executes the rest of my code, and without the need for user action like clicking a button?
My page:
<body onload="getScreenSize()">
<form id="form1" runat="server">
<input type="hidden" name="hiddenW" ID="hiddenW" runat="server" />
<input type="hidden" name="hiddenH" ID="hiddenH" runat="server" />
<script>
function getScreenSize() {
var myW = document.getElementById("hiddenW");
myW.value = window.innerWidth;
var myH = document.getElementById("hiddenH");
myH.value = window.innerHeight;
}
</script>
<asp:Button ID="Button1" runat="server" Text="Button" />
</form>
</body>
Code behind:
public partial class _Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
Response.Write(hiddenW.Value+" by " +hiddenH.Value);
}
}
On first run (when I need those values), it shows

and after I click the button, it proves the Javascript works:

The question then, is how do I get those values before the rest of my Page_Load code runs, so that I can go straight into generating and displaying my image?