First let's define 'UserContext' as being a number of properties required to execute the receiving message in the correct context of the user, so it is a bit more than just a string. In my case this also includes data on which application 'instance' the user was working.
As I see it there are 2 main options to provide a 'UserContext' for a message:
- As a Header
- As a base class for the message
When using a Header, I need to provide my own serialization, when using a base class, Rebus will solve the serialization for me.
So I spiked using a base class using a little sample program:
public class UserContext
{
public string Name { get; set; }
public int UserId { get; set; }
public Guid AppId { get; set; }
}
public class UserContextMessageBase
{
public UserContext UserContext { get; set; }
}
public class SimpleMessage : UserContextMessageBase
{
public string Data { get; set; }
}
internal class Program
{
private static void Main(string[] args)
{
using (var adapter = new BuiltinContainerAdapter())
using (var timer = new Timer())
{
//adapter.Register(typeof(UserContextHandler));
adapter.Register(typeof(SimpleMessageHandler));
var bus = Configure.With(adapter)
.Transport(t => t.UseMsmqAndGetInputQueueNameFromAppConfig())
.MessageOwnership(d => d.FromRebusConfigurationSection())
//.SpecifyOrderOfHandlers(o => o.First<UserContextHandler>())
.CreateBus()
.Start();
timer.Elapsed += delegate
{
bus.Send(new Messages.SimpleMessage { Data = Guid.NewGuid().ToString() });
};
timer.Interval = 10000;
timer.Start();
Console.WriteLine("Press enter to quit");
Console.ReadLine();
}
}
}
internal class UserContextHandler : IHandleMessages<UserContextMessageBase>
{
protected UserContext _context;
public void Handle(UserContextMessageBase message)
{
var old = Console.ForegroundColor;
if (_context != null)
{
Console.ForegroundColor = ConsoleColor.Red;
Console.WriteLine("Context is already populated");
}
Console.ForegroundColor = ConsoleColor.DarkYellow;
Console.WriteLine("Processing UserContextMessageBase");
// create the correct Context to process the message
_context = message.UserContext;
Console.ForegroundColor = old;
}
}
internal class SimpleMessageHandler : **UserContextHandler**, IHandleMessages<SimpleMessage>
{
public void Handle(SimpleMessage message)
{
// allow to use the _context to process this message
Console.WriteLine("Received SimpleMessage {0}", message.Data);
}
}
But when I run the program, I see that the SimpleMessage is getting processed twice. Is this 'by design' or perhaps a bug?
On the other hand, I can uncomment the registration for the UserContextHandler, and not inherit the SimpleMessageHandler from the UserContextHandler, but then I would have to stuff the UserContext into the MessageContext, and use it as such from the SimpleMessageHandler.