std::move is just a cast.
unique_ptr<int> global;
auto v = unique_ptr<int>(global); // global is a lvalue, therefore the
unique_ptr(unique_ptr<T>&v) constructor that accepts lvalue references is called.
auto v = unique_ptr<int>(std::move(global)); // move returns a &&rvalue reference, therefore the
unique_ptr(unique_ptr<T>&&v) constructor that accepts &&rvalue references is used.
When the criteria for elision of a copy operation are met and the object to be copied is designated by an lvalue, overload resolution to select the constructor for the copy is first performed as if the object were designated by an rvalue.
therefore,
unique_ptr<int> hello()
{
unique_ptr<int> local;
return local;
// local is an lvalue, but since the critera for elision is met,
// the returned object is created using local as if it was an rvalue
}
Also,
unique_ptr<int> hello = std::unique_ptr<int>();
// we have a pure rvalue in the right, therefore no std::move() cast is needed.