I am trying to implement an indeterminate progress bar into my program. I'm new to threading, but as far as I know one of the best options here is to add an async method, and await the "heavy" function to perform its results. So I wrote this:
public void Window_Loaded(object sender, RoutedEventArgs e)
{
firstLoad();
}
private async void firstLoad()
{
LW.Title = "Loading...";
LW.Show();
filterTextBox.Text = defaultSearch;
await Task.Run(() => InitializeFilter());
}
private void InitializeFilter()
{
//Asynchronous???
Dispatcher.BeginInvoke(new Action(() => {
//... some lines of code that takes some time to run.
dataGrid.ItemContainerGenerator.StatusChanged += new EventHandler(closeLoadingWindow);
}));
private void closeLoadingWindow(object sender, EventArgs e)
{
if (LW != null)
{
LW.closable = true;
LW.Close();
}
}
firstLoad runs when the window is loaded, showing an indeterminate LW loadingWindow, and running the InitializeFilter() method (the heavy one). Finally, when the grid is populated and loaded, an event fires, allowing the LW window to be closed and closing it (if I didn't make it unclosable, a funny user could just close it clicking or using F4, which is not nice).
The system is working properly and everything works as expected regarding time frames, but the loading bar is frozen, not showing progress. The same LW bar works in the MainWindow with a similar set up What am I missing? Thanks in advance!