I currently have a big impact on the performances of my ThreeJS app when I render the very first frame. It causes the Edge and IE 11 browsers to freeze for 5 seconds with a pop-up indicating "This window does not respond", which may scare my users.
Using the Performance profiler of Chrome, it seems the problem come from several ThreeJS functions you can clearly identify in the screenshot below.
WebGLUniforms.upload: 425ms (50.7% frame rendering time)WebGLProgram.constructor: 327ms (38.9% frame rendering time)
How can I minimize the duration of the functions call ?
Can I create the program over multiple frames? Or upload the uniforms?
Does the number of materials on my 3D models impact these functions ?
I've tried to hide all the models in the scene and show them one at a time, it seems to prevent the freeze, but each model takes 500ms to show, which is not perfect for user experience. Maybe, it's the only way to go.
Thanks for your time
EDIT : The number of materials or their nature (WebGLStandardMaterial?) seems to affect the performances
