Here I have one STL file that I am displaying with threeJS. I don't know how to render multiple STL Files in single web page. Here's my code:
var container, camera, scene, renderer;
init();
animate();
function init() {
container = document.getElementById('pratik');
document.body.appendChild( container );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 3, 0.5, 3 );
scene.add( camera ); // required, because we are adding a light as a child of the camera
// Controls
controls = new THREE.OrbitControls( camera, renderer.domElement );
// lights
scene.add( new THREE.AmbientLight( 0x222222 ) );
var light = new THREE.PointLight( 0xffffff, 0.8 );
camera.add( light );
// object
var loader = new THREE.STLLoader();
loader.load( 'files/wolf.stl', function ( geometry ) {
var material = new THREE.MeshPhongMaterial( { color: 0xff5533 } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
} );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 15;
camera.position.z = Math.sin( timer ) * 15;
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
<div id="pratik"></div>
Now what if I need to include another file named 'mk6.stl', How will I do it? Does anyone knows how to do it? I have tried SketchFan, but its not made for me. Thank you.