Let's say I am trying to implement some math vector class.
As vector interface will be used in multiple places: array based vector, matrices return columns and rows as vector interface objects and etc.
I would like to overload +,- operators for my vectors. Each operator should return new constructed object of some vector implementation class.
But as you know operator overloading should return a value or a reference. I can not return a value, as I need runtime polymorphism, so I am left with references. But to have a reference that does not die after the function call object should be created in the heap.
So how should I manage the situation?
P.S. I could create a shared_ptr and return a reference to containing value, but it does not look like a good practice.
typedef unsigned int vector_idx_t;
template <class T, vector_idx_t size>
class vector {
public:
virtual ~vector();
virtual T& operator[](const vector_idx_t idx) = 0;
virtual vector<T, size>& operator+ (const T& a) const = 0;
virtual vector<T, size>& operator- (const T& a) const = 0;
virtual vector<T, size>& operator* (const T& a) const = 0;
virtual vector<T, size>& operator/ (const T& a) const = 0;
virtual vector<T, size>& operator+ (const vector<T, size>& vec2) const = 0;
virtual vector<T, size>& operator- (const vector<T, size>& vec2) const = 0;
};
template <class T, vector_idx_t size>
class array_vector: public vector<T, size> {
private:
std::array<T, size> m_elements;
public:
array_vector();
array_vector(std::array<T, size> elements);
array_vector(const vector<T, size>& vec2);
array_vector(std::initializer_list<T> elems);
virtual ~array_vector();
virtual T& operator[](const vector_idx_t idx) {
return m_elements[idx];
}
virtual vector<T, size>& operator+ (const T& a) const {
std::array<T, size> e;
for (vector_idx_t i = 0; i < size; ++i) {
e[i] = m_elements[i] + a;
}
auto v = std::make_shared<array_vector<T, size>>(elems);
return *v;
}
};
matrix_row_proxy<T>which extends yourvector<T>, which is supposedly what you need to proxy matrix access. Which kind of new object should be returned by itsoperator+? Why would you even need more than one implementation of such operator?