49

When I tried to create IPA file using Distribute APP option. It gave "IPA processing failed" error.

I have checked logs file: IDEDistribution.standard.log file.

2019-08-06 18:36:52 +0000 warning: Configuration issue: platform iPhoneSimulator.platform doesn't have any non-simulator SDKs; ignoring it Scanning IPA... 2019-08-06 18:36:52 +0000 Assertion failed: Expected 4 archs in otool output: /var/folders/4t/rpjk7pd55t16jfrd32y98gf0lb2t68/T/IDEDistributionOptionThinning.~~~a4cZJc/Payload/demo.app/Frameworks/AppAuth.framework/AppAuth: Mach header magic cputype cpusubtype caps filetype ncmds sizeofcmds flags MH_MAGIC_64 X86_64 ALL 0x00 DYLIB 23
3680 NOUNDEFS DYLDLINK TWOLEVEL NO_REEXPORTED_DYLIBS Load command 0

11
  • 1
    I am able to fix this issue after updating AppAuth.framework. Commented Aug 6, 2019 at 20:25
  • could u provide more info on how u did that process? Commented Aug 8, 2019 at 11:08
  • This problem was because of APPAuth.framework was not compatible with xcode11. I updated the framework and not it is working fine. Commented Aug 8, 2019 at 16:34
  • i am having a similar error with Alamofire5 beta 7 and earlier versions of the beta, tried ur way but didnt work out. Thanks anyway!! Commented Aug 8, 2019 at 20:30
  • 2
    Make sure your binary frameworks and pod framework paths are not included in Build Phases -> Copy Bundle Resource Commented May 27, 2020 at 11:58

16 Answers 16

58

I faced same issue.I have fix this issue used this script.
Please follow the same steps.

enter image description here

Build Phases -> plus button -> to create New Run Script Phase

 APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"

find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK
do
FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable)
FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME"
echo "Executable is $FRAMEWORK_EXECUTABLE_PATH"
echo $(lipo -info "$FRAMEWORK_EXECUTABLE_PATH")

FRAMEWORK_TMP_PATH="$FRAMEWORK_EXECUTABLE_PATH-tmp"

case "${TARGET_BUILD_DIR}" in
*"iphonesimulator")
    echo "No need to remove archs"
    ;;
*)
    if $(lipo "$FRAMEWORK_EXECUTABLE_PATH" -verify_arch "i386") ; then
    lipo -output "$FRAMEWORK_TMP_PATH" -remove "i386" "$FRAMEWORK_EXECUTABLE_PATH"
    echo "i386 architecture removed"
    rm "$FRAMEWORK_EXECUTABLE_PATH"
    mv "$FRAMEWORK_TMP_PATH" "$FRAMEWORK_EXECUTABLE_PATH"
    fi
    if $(lipo "$FRAMEWORK_EXECUTABLE_PATH" -verify_arch "x86_64") ; then
    lipo -output "$FRAMEWORK_TMP_PATH" -remove "x86_64" "$FRAMEWORK_EXECUTABLE_PATH"
    echo "x86_64 architecture removed"
    rm "$FRAMEWORK_EXECUTABLE_PATH"
    mv "$FRAMEWORK_TMP_PATH" "$FRAMEWORK_EXECUTABLE_PATH"
    fi
    ;;
esac

echo "Completed for executable $FRAMEWORK_EXECUTABLE_PATH"
echo $(lipo -info "$FRAMEWORK_EXECUTABLE_PATH")

done
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2 Comments

I have done the same as explained. Build is created successfully. But when i installed it on my real device, app has been installed but the app icon is disabled. I didn't get any error. And unable to open the application
The most important thing to keep in mind is to add this Run script at the very end of BuildPhases. Specifically after 'Embed Frameworks' so that it makes sure that the unwanted architectures are stripped from all frameworks.
49

1.uncheck "Rebuild from bitcode", 2.click next fast fast fast. (speed is also important.)

enter image description here

if not , it will show IPA processing failed. enter image description here

12 Comments

Thnx, man, I have react native frameworks in my app, they don't work with bitcode
I have done the same as explained. Build is created successfully. But when i installed it on my real device, app has been installed but the app icon is disabled. I didn't get any error. And unable to open the application.
Hi @AmanGupta, I think you can debug you app in real device firstly with develop certificate.
@Zgpeace can you let me know how to change it and run in the real device?
Not able to Uncheck. Before uncheck itself ipa processing fail screen comes.
|
17

You should check the Embed Frameworks under Xcode > build phases.

If your framework is introduced here, you can't use i386\x86_64 in your framework. Because the Embed Frameworks are copied to the application. To control the size of the application, the frameworks in the Embed Frameworks are required to be the most streamlined.

You can use Link Binary With Libraries to introduce your framework, as described here: https://github.com/Carthage/Carthage/issues/1046

Note that you need to add a new Run Script and add your framework to it, or it will crash.enter image description here

Comments

14

To solve similar problem on my end I used the following:

  • In app's target I went to the Build Phases
  • After the Embed Frameworks and Embed App Extensions sections I've added Run script with the following script:
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"

# This script loops through the frameworks embedded in the application and
# removes unused architectures.

find "$APP_PATH" -name '*.framework' -type d | while read -r FRAMEWORK
do
    FRAMEWORK_EXECUTABLE_NAME=$(defaults read "$FRAMEWORK/Info.plist" CFBundleExecutable)
    FRAMEWORK_EXECUTABLE_PATH="$FRAMEWORK/$FRAMEWORK_EXECUTABLE_NAME"
    echo "Executable is $FRAMEWORK_EXECUTABLE_PATH"

    EXTRACTED_ARCHS=()
    for ARCH in $ARCHS
    do
        echo "Extracting $ARCH from $FRAMEWORK_EXECUTABLE_NAME"
        lipo -extract "$ARCH" "$FRAMEWORK_EXECUTABLE_PATH" -o "$FRAMEWORK_EXECUTABLE_PATH-$ARCH"
        EXTRACTED_ARCHS+=("$FRAMEWORK_EXECUTABLE_PATH-$ARCH")
    done

    echo "Merging extracted architectures: ${ARCHS}"
    lipo -o "$FRAMEWORK_EXECUTABLE_PATH-merged" -create "${EXTRACTED_ARCHS[@]}"
    rm "${EXTRACTED_ARCHS[@]}"

    echo "Replacing original executable with thinned version"
    rm "$FRAMEWORK_EXECUTABLE_PATH"
    mv "$FRAMEWORK_EXECUTABLE_PATH-merged" "$FRAMEWORK_EXECUTABLE_PATH"
done

The script I took from here: https://medium.com/@maximbilan/ios-submission-unsupported-architectures-issues-733917a98cc3, credits goes to Daniel Kennet!

Also, be aware that this script could also cause compilation errors. In such case, here's the solution: Errors building Xcode Project after adding in Run Script fatal error: lipo: input file

On my end I also noticed that I have to turn off this script when compiling app locally (on development devices/simulator)

Hope that helps!

2 Comments

I was just about to write the exact same answer :)
This plus removing all static libs from copy-carthage step did the trick. Thanks!
8

It seems that a dynamic library with i386 or x86_64 architecture is not allowed when archive in Xcode 11. And I fixed it by removing those architectures from the mentioned frameworks

3 Comments

Actually I fixed the problem by adding a script to remove the simulator binary
@TonnyXu I have the same issue can you provide me with the script
The script from @Varrry in this so article did the trick to remove the architectures and solved the problem for me
6

I had to uncheck "Rebuild from bitcode"

4 Comments

This immediately worked for me – thanks! I've no idea what the underlying reasons are (and it could well be to do with other architectures), but this seems worth a try.
Is there a way to do this without having to click? My computer fails much to fast.
Yes that works. But of a fast machine the error comes faster the you can click the checkbox. You need to try dozen's of times. There must be a better way.
If Bitcode disabled , Firebase Crashlytics will not work
4

For those who try with M1 Chip (Silicon)

Quit Xcode completely (Close and Quit From the Menu Bar) and remove existing archived one.

Go to finder -> Applications

Right Click on Xcode and select "Get Info"

Check Rosetta

enter image description here

Try again opening Xcode

Comments

3

We've solved this problem by setting Always Embed Swift Standard Libraries to NO in all frameworks, that are being used in our app.

1 Comment

Thank you. Setting it to default 'NO' made it work and exported ipa file successfully. I guess swift libraries embedded in framework might cause app fail to enable bitcode for whole application.
3

I had to select "Do not embed" in Frameworks to solve this

Comments

2

Having Bitcode enabled caused the issue in my case. Go to

Build Settings -> Enable Bitcode and set it to NO.

Try archiving again and it should work.

1 Comment

If Bitcode disabled , Firebase Crashlytics will not work
1

In my case, app thinning was failing and the reason was my internal framework was depending Alamofire and it's binary was embedding and signing. Changing it's Embed option from Embed & Sign -> Do Not Embed solved my issue immediately.

In my opinion, all logic behind this issue is keep app bundle size lower as much as Apple can but embedding your frameworks increase this size. I think that's all App Thinning complains about. So, the general solution to this issue, check every external frameworks that can increase your app bundle. Especially, if you're using Carthage.

Comments

0

I found issue with SDWebImageMapKit framework available with SDWebImage. I just removed it and got success.

Comments

0

My issue was that I had a single embedded binary framework.

I removed it from the project to update it. Which caused Xcode to delete the embed frameworks build phase (because there were no more frameworks to embed).

After adding the new version of our framework, the embed binaries phase was at the bottom of the build phase order. Which ended up being the reason it was failing.

I had to re-order embed frameworks before my run script to fix the problem.

Comments

0

I haven't updated my cocoapods for a while, fixed it by updating and re-installing the pods.

sudo gem install cocoapods
pod update
pod deintegrate
pod install

Comments

-1

My solution was to set all frameworks dependencies to "Do Not Embed"

enter image description here

Comments

-2
  1. Open Terminal


  2. Open your project drag path of respective framework to Terminal 
For example.

     cd /Users/xxxxx/Desktop/MyProject/ABC.framework


  3. Set your Framework name in below command and run

    
lipo -remove i386 ABC -o ABC && lipo -remove x86_64 ABC -o ABC

1 Comment

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