Working on a small project involving tkinter and I need to figure out how to get balls bouncing off of each other.
Heres the code:
from tkinter import *
# dimensions of canvas
WIDTH=300
HEIGHT=400
# Create window and canvas
window = Tk()
canvas = Canvas(window, width=WIDTH, height=HEIGHT, bg='#ADF6BE')
canvas.pack()
# starting position of ball
x = 0
y = 10
# starting position of ball1
x1 = 100
y1 = 0
# distance moved each time step for ball 1
dx = 10
dy= 10
# distance moved each time step for ball 2
dx1 = 10
dy1 = 10
# diameter of ball
ballsize = 30
while True:
x = x + dx
y = y + dy
x1 = x1 + dx1
y1 = y1 + dy1
# if ball get to edge then we need to
# change direction of movement
if x >= WIDTH-ballsize or x <= 0 or x == x1:
dx = -dx
print("x=", x)
print('y=', y)
if y >= HEIGHT-ballsize or y <= 0 or y == y1:
dy = -dy
print("x=", x)
print('y=', y)
if x1 >= WIDTH-ballsize or x1 <= 0 or x1 == x:
dx1 = -dx1
print("x1=", x1)
print('y1=', y1)
if y1 >= HEIGHT-ballsize or y1 <= 0 or y1 == y:
dy1 = -dy1
print("x1=", x1)
print('y1=', y1)
# Create balls
ball=canvas.create_oval(x, y, x+ballsize, y+ballsize, fill="white", outline='white')
ball1 = canvas.create_oval(x1, y1, x1 + ballsize, y1 + ballsize, fill="white", outline='white')
# display ball
canvas.update()
canvas.after(50)
#remove ball
canvas.delete(ball)
canvas.delete(ball1)
window.mainloop()
They move and bounce off of the canvas walls but not off of each other.
Heres an image to show what I mean, instead of hitting each other and bouncing off

distancebetween the centers of the two balls, ifdistance <= ballsize, then the two balls collide.