I am trying to implement linked list in C, having options for creation, insertion, deletion and display. My code is:
#include <stdio.h>
#include <conio.h>
void createFirst(int);
void appendNode(int);
void insertFirst(int);
void insertNode(int,int);
void deleteFirst();
void deleteNode(int);
void display();
struct Node
{
int data;
struct Node *link;
};
typedef struct Node Node;
Node *start = NULL;
int count=0;
void main()
{
int ch;
do
{
printf("\f\n");
printf("1. Create the list \n");
printf("2. Insert an element at any position \n");
printf("3. Delete an element at any position \n");
printf("4. Display the list \n");
printf("5. Quit \n");
printf("Enter your choice : \n");
scanf("%d",&ch);
switch(ch)
{
case 1:
{
int a;
char c;
printf("Enter the data : \n");
scanf("%d",&a);
createFirst(a);
while(1)
{
printf("Do you want to continue[Y/N] : \n");
scanf(" %c",&c);
if(c=='Y' || c=='y')
{
printf("Enter the data : \n");
scanf("%d",&a);
appendNode(a);
}
else if(c=='N' || c=='n')
{
break;
}
else
{
continue;
}
}
break;
}
case 2:
{
int a,pos;
char c;
printf("Enter the data : \n");
scanf("%d",&a);
printf("Enter the position : \n");
scanf("%d",&pos);
if(pos == 1)
{
insertFirst(a);
}
else
{
insertNode(pos,a);
}
while(1)
{
printf("Do you want to continue[Y/N] : ");
scanf(" %c",&c);
if(c=='N' || c=='n')
{
break;
}
if(c!='Y' && c!='y')
{
continue;
}
printf("Enter the data : \n");
scanf("%d",&a);
printf("Enter the position : \n");
scanf("%d",&pos);
if(pos == 1)
{
insertFirst(a);
}
else
{
insertNode(pos,a);
}
}
break;
}
case 3:
{
int pos;
char c;
printf("Enter the position : \n");
scanf("%d",&pos);
if(pos == 1)
{
deleteFirst();
}
else
{
deleteNode(pos);
}
while(1)
{
printf("Do you want to continue[Y/N] : ");
scanf(" %c",&c);
if(c=='N' || c=='n')
{
break;
}
if(c!='Y' && c!='y')
{
continue;
}
printf("Enter the position : \n");
scanf("%d",&pos);
if(pos == 1)
{
deleteFirst();
}
else
{
deleteNode(pos);
}
}
break;
}
case 4:
{
display();
break;
}
case 5:
{
return;
}
default:
{
printf("Invalid choice \n");
break;
}
}
}while(ch!=5);
}
void createFirst(int d)
{
Node newnode = {d,NULL};
start = &newnode;
count++;
}
void appendNode(int d)
{
Node temp = *start;
while(temp.link != NULL)
{
temp = *temp.link;
}
Node newnode = {d,NULL};
temp.link = &newnode;
count++;
}
void insertFirst(int d)
{
Node newnode = {d,NULL};
newnode.link = start;
start = &newnode;
count++;
}
void insertNode(int n,int d)
{
if(n>count || n<count)
{
printf("Invalid position \n");
return;
}
Node temp = *start;
int i;
for(i=1;i<n-1;i++)
{
temp = *temp.link;
}
Node newnode = {d,NULL};
newnode.link = temp.link;
temp.link = &newnode;
}
void deleteFirst()
{
if(start != NULL)
{
printf("Deleted element : %d \n",(*start).data);
start = (*start).link;
count--;
}
else
{
printf("Underflow \n");
}
}
void deleteNode(int n)
{
if(n>count || n<count)
{
printf("Invalid position \n");
return;
}
Node temp = *start;
int i;
for(i=1;i<n-1;i++)
{
temp = *temp.link;
}
printf("Deleted node : %d",temp.link->data);
temp = *(temp.link->link);
count--;
}
void display()
{
if(start == NULL)
{
printf("The list is empty \n");
return;
}
Node temp = *start;
int i;
for(i=1;i<=count;i++)
{
printf("%d ",temp.data);
temp = *temp.link;
}
}
But:
- Whenever the control is going to appendNode function, the program terminates somehow.
- After only creating the first node, if i go to display, it is printing some garbage value.
Please somebody help.
createFirstfunction creates a node in automatic memory which dies as soon ascreateFirstexits, meaning thatstartpoints to nothing after that. You need tomallocmemory for the node in order for it to persist after the function call. It looks like this is a common problem throughout your code.