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FVector ActorLocation = GetActorLocation(); UE_LOG(LogTemp, Log, TEXT("Actor location: %f"), ActorLocation);
You can't log an FVector directly. You need to convert it to an FString and then use %s (not %f) and finally operator* for dereferencing.
FVector
FString
%s
%f
operator*
This should work
UE_LOG(LogTemp, Log, TEXT("Actor location: %s"), *ActorLocation.ToString());
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