In my use case I have an array of characters, each character has multiple builds, and each build has a weapons string, and artifacts string. I'm making a tool to select portions of each string and assign them to a value, e.g. assigning index 3-49 of weapons to a specific weapon.
const [characterIndices, setCharacterIndices] = useState<
{ builds: { weaponIndices: SE[]; artifactSetIndices: SE[] }[] }[]
>([
...characters.map((char) => {
return {
builds: [
...char.builds.map((_build) => {
return {
weaponIndices: [],
artifactSetIndices: [],
};
}),
],
};
}),
]);
The SE type is as follows:
type SE = { start: number; end: number; code: string };
//start and end are the respective start and end of selected text
//code is the specific artifact or weapon
The weaponIndices and artifactSetIndices basically hold the start and end of selected text in a readonly textarea.
I have a function to add a SE to either weaponIndices or artifactSetIndices:
const addSE = (
type: "weaponIndices" | "artifactSetIndices",
{ start, end, code }: SE,
characterIndex: number,
buildIndex: number
) => {
let chars = characterIndices;
chars[characterIndex].builds[buildIndex][type].push({ start, end, code });
setCharacterIndices((_prev) => chars);
console.log(characterIndices[characterIndex].builds[buildIndex][type]);
};
I think that using a console log after using a set function isn't recommended, but it does show what it's intended to the weaponIndices, or artifactSetIndices after an entry is added.
Passing the addSE function alongside characterIndices to a separate component, and using addSE, does print the respective indices after adding an entry, but the component's rendering isn't updated.
It only shows up when I "soft reload" the page, when updating the files during the create-react-app live reload via npm run start.
In case you are confused about what the data types are, I've made a github repo, at https://github.com/ChrisMGeo/ght-indexer/tree/main/src at src/data.json. That JSON file describes what the character data looks like, including the builds, and each build's weapons and artifacts(called artifact_sets in the JSON)