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I'm encountering an issue while using Amazon GameLift to deploy a Unity-based game server. Specifically, I'm receiving the "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" error.

I've reviewed my server code, and I'm confident that InitSDK() is being called in the start method of the server init script. Despite this, I continue to encounter this error.

Details:

  • I'm using the correct version of the GameLift SDK that matches my server build.
  • The server log shows no exceptions or errors that might be delaying the InitSDK() call.
  • The server startup time is within an acceptable range, so it should not be exceeding the initialization timeout.
  • Resource provisioning for the server seems adequate.

I tried pushing several github project, but nothing work. The result is the same.

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  • I dont know anything about gamelift, but, im guessing it opens ports? does it talk to something on the internet to register its alive? it does say it timed out - look at the logs, maybe they have a more specific answer? Commented Oct 28, 2023 at 10:21
  • The thing is build is running perfectly on local server. But it is not working on gamelift... Commented Oct 31, 2023 at 6:36
  • that still says firewall Commented Oct 31, 2023 at 11:11

1 Answer 1

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This error occurs in GameLift when required NuGet packages are not properly installed and run in your game server. If you installed some packages manually instead of following instruction in AWS GameLift plugin repository, then probably you did something wrong even if your game engine does not show any error. At least that was in my case.

Follow instructions to properly install plugins and SDK in the link: aws-unity-plugin

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