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I am trying to get and parse JSON file from Google sheets (by url) to my Text object in scene by clicking a button and start method GetAdress(). But my text is going to Update only once (in 1st time ...
user29764560's user avatar
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0 answers
73 views

When I use WebGL build to build my project, websocket client doesn't work at all. I use WebSocketSharp library and Unity 6. I encounter a JS exception: null function or function signature mismatch. ...
Corpus's user avatar
  • 31
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0 answers
150 views

I built a webGl game from Unity running on Telegram and got the following error, this error often occurs on android devices. Please help me, I've wasted too much time on it. My game has an assetbundle ...
Hycner's user avatar
  • 1
1 vote
0 answers
112 views

I built a WebGL application from Unity and added Javascript and C # code to get location services from the browser. However, when I start the application, it asks for permission, but the application ...
NiftyRunner's user avatar
0 votes
1 answer
177 views

I am building a location based game in unity as a WebGL build. The file was building before I added my script changes but the location input was not working on site (Hosted on itch.io). I then added a ...
NiftyRunner's user avatar
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80 views

Good day! I have a problem with optimization in the project, I use the library in the public domain. https://github.com/Ideefixze/DTerrain with its help, dynamic destruction can be done. It works well,...
Giaws Uy's user avatar
-3 votes
1 answer
219 views

So basically after updating to Unity 6000.0.29f1, I can't make a build for WebGL platform anymore (it worked fine in 2021 version), since it builds an empty folder. Although there are some errors ...
walkman's user avatar
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0 answers
111 views

So I have some low poly assets I am struggling to get rendered in the distance. They appear Dark Blue. As you can see, the ones closer, render correctly. They only render in the correct color the ...
Th3Phantomz's user avatar
0 votes
1 answer
191 views

I'm using Unity and build is for WebGL. I am able to open a URL as a new tab which is great, however as the new tab opens 'focused', it stops my WebGL application running until its tab is 're-focused'....
WolfPG's user avatar
  • 33
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0 answers
582 views

I am trying to host my Unity WebGL Build on Firebase Hosting and I am using the Brotli compression for better performance and smaller build size. I saw in a post that Firebase supports brotli by ...
Siddharth Mehra's user avatar
0 votes
1 answer
148 views

The Problem: Play Mode - the spawning of asteroids with words (3d TMP) is good and it shows the tmp. Build and Run - On the WebGL browser from the build and run, the asteroids spawns with only its ...
Ivo Bismonte's user avatar
0 votes
1 answer
329 views

I am trying to create custom react library and wanted to load some files [js,data,wasm] from assets folder inside my react component but I am not able to load those files I tried multiple loaders. if ...
Abhilash Tiwari's user avatar
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1 answer
77 views

I have 2 buttons to set the control scheme in my game and a script that fades the active scheme button. It works fine in the inspector, but after building on WebGL buttons disappear when I try to ...
Dankisey's user avatar
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1 answer
64 views

When I change the resolution, the camera gets closer to the center and many objects are simply not visible.How can I fix this?screen with wrong sizes. correct size my gamesame problem on other scenes. ...
Desespere's user avatar
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0 answers
145 views

I have developed a multiplayer card game using Netcode for GameObjects (NGO) and planned to deploy the clients via a WebGL build hosted on a web server. However, I am encountering significant ...
donbonbon's user avatar
0 votes
1 answer
221 views

I'm developing a game on Unity WebGl. I have a part that user has to upload a video through file explorer, then I have to send it to server. I don't have to play it in unity. I just need to get the ...
Fatemeh Zare's user avatar
0 votes
0 answers
105 views

I'm trying this link to use OpenCV in unity. It works in UnityEditor but doesn't work in WebGL builds. Gives me errors when I try to build.. Errors : Library\Bee\artifacts\WebGL\build\debug_WebGL_wasm\...
erin's user avatar
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1 vote
0 answers
231 views

I finished my web game. When I publish it and upload to itch.io or other game platforms, the outlines doesn't show up. The game in the Unity editor: enter image description here The WebGl Build: enter ...
ElisCap's user avatar
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0 answers
16 views

In Unity, I know that you can check the operating system using Application.platform I'm using the WEBGL build however, so Application.platform is set to WebGLPlayer How do I figure out whether I'm on ...
Brian Boddaert's user avatar
-1 votes
1 answer
211 views

I am trying to load a Unity Webgl build in my react component using react-unity-webgl. However, the MIME type of the loader.js file is text/html when I open the networks panel. Therefore, the loader....
Hans Joseph Himawan's user avatar
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0 answers
275 views

So I have paid for server hosting for my personal project and I wanted to add interactable app (made with unity WebGL) and as I never did WebGL outside of Itch.io and I am noob in terms of technical ...
Logiis's user avatar
  • 1
1 vote
3 answers
383 views

Error Assets\Scripts\Animatronic AI\Freddy.cs(2,19): error CS0234: The type or namespace name 'Animations' does not exist in the namespace 'UnityEditor' (are you missing an assembly reference?) I ...
Coco's user avatar
  • 53
1 vote
0 answers
66 views

Hello friends I have a project that I can't view with Unity on the webgl platform, now I want to print a photo that is in my project with a printer when I enter the project in Chrome for example and I ...
Mohammad Garous's user avatar
0 votes
1 answer
437 views

I'm currently setting up a basic React website that includes a WebGL application. I successfully followed the 'Getting Started' guide for React [1], and then I tried to integrate a WebGL application ...
Monty's user avatar
  • 1
1 vote
0 answers
40 views

I wanted help with something related to C# and Unity. I am developing a simulation in Unity that involves the representation of biological systems, such as the human circulatory system. In this ...
Kauãn Kelvin's user avatar
2 votes
3 answers
719 views

I am doing a project in Unity3D and I need to upload 3D objects in fbx format dynamically. For this, I have a folder called "uploads" where I upload 3D files from an API. This uploads folder ...
Claudio Vasquez's user avatar
1 vote
1 answer
125 views

I'm programming a video player in Unity, and I'm using a Slider as the bar to set the seek of the video. For this I have created the SeekVideo function that uses the value of the slider to assign it ...
Óscar Fernández's user avatar
-1 votes
1 answer
449 views

When ever I try to emit data using this best http2 plugin it emit data as a jsonstring but in backend side they want as a jsonobject and how many times i try to change it as a jsonOject using json.net ...
user avatar
0 votes
0 answers
215 views

I'm using Zappar Plugin with Universal AR to develop an application with Unity that runs as a WebGL. I'm currently using Zappar Image Tracker to track a QR code, when pointed, a mesh appears. The ...
João Pedro S. Fernandes's user avatar
0 votes
0 answers
79 views

using System.Collections.Generic; using UnityEngine; using Microsoft.Identity.Client; using UnityEngine.Events; using UnityEngine.SceneManagement; using System; using ...
Floris Hooge's user avatar
0 votes
1 answer
2k views

I currently have my Unity WebGL build deployed into one of my company servers. The hosting provider is Aruba. The issue I'm encountering is that when I release a new build onto the same address (I ...
Davide Paolillo's user avatar
0 votes
0 answers
31 views

I build an application using Unity 2019.4 So if I try to build this application as windows application it is ok, if I try to build this application as HTML5 application, I can see this when I tun it: ...
bircastri's user avatar
  • 2,177
0 votes
0 answers
183 views

Console log image I am working on a project which is actually in android . Now i have converted it into webgl. Webgl build smoothly works on unity editor but when I am checking it into browser it's ...
Shirajul Islam's user avatar
0 votes
0 answers
320 views

I have an issue wherein on in game view in WebGL only, shadows do not show. In the scene view (also on WebGL), they do show. So far I have checked: Quality settings Lighting settings Confirmed the ...
UserDude's user avatar
  • 323
0 votes
1 answer
136 views

I have a line which uploads new metadata to ipfs, but it just freezes in WEBGL build (does not log an error either) IPFSUploadResult newURI = await ThirdwebManager.Instance.SDK.storage.UploadText(...
Mythcl's user avatar
  • 1
0 votes
1 answer
190 views

I am working on a WebGL VR game. It's working fine, however I can not interact with canvas, I can only see it but can not click on it. I am using VR interaction toolkit, WebXR export packages. The ...
Faizan Bashir's user avatar
-1 votes
1 answer
450 views

When I press build in unity (using WebGL) it gives me 3 errors: (I have no other errors/warnings) 1.Internal build system error. read the full binlog without getting a BuildFinishedMessage, while the ...
The Fox11's user avatar
0 votes
1 answer
748 views

I'm encountering a build error in Unity when trying to build my project with TextMeshPro. The error does not occur when I press the play button, only when I try to build and run the project using the ...
Teoman shipahi's user avatar
0 votes
1 answer
538 views

I have a problem with this code: byte[] dataToPost = System.IO.File.ReadAllBytes(filePath); When I use the filePath of an image in Application.persistentDataPath everything works fine. But I am not ...
aronsommer's user avatar
0 votes
2 answers
587 views

I am creating an Unity WebGL build and I have to use Google Cloud Speech To Text API in my app. Unity does not support microphones in WebGL builds, but there is a workaround using jslib files that ...
Niv.R.'s user avatar
  • 63
0 votes
1 answer
53 views

I'm creating a game for webgl, the goal is to create an orbital camera for a phone, I managed to do it for computers, but I can't do it for a phone. I've been trying to do this for a few days now, and ...
Yraiv's user avatar
  • 15
0 votes
1 answer
567 views

I'm trying to send a post request to my login API (located on same system) that I made on ASP.NET in c# with my unity WebGL build as client, but for some reason it always pops out a connection error ...
Myosotis's user avatar
1 vote
1 answer
609 views

I've been working on this app for windows and recently was tasked to switch it over to WebGL. Everything has been going smoothly except for the Webcam Resolution which I can't seem to get working... I ...
Raphael Huot's user avatar
0 votes
1 answer
312 views

enter image description here I'm encountering an issue while using Amazon GameLift to deploy a Unity-based game server. Specifically, I'm receiving the "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT&...
Vishwajeet Rai's user avatar
0 votes
2 answers
301 views

I am trying to use an OBJ file from Azure storage in my unity scene, which I will run as an website application. I have azurite running and a container created with files in it. I can see the file ...
jason's user avatar
  • 3,635
0 votes
0 answers
215 views

I’m building an app in WebGL, where one of the required feature is to be able to take an image from your computer and put that image onto a card. The file upload process is working perfectly and I can ...
Felix Rouleau's user avatar
0 votes
1 answer
222 views

This code is logging the token immediately after the web request when it should wait for the variable to be set. Here's the code: public void ConnectToLiveKit(string Username, string RoomName){ ...
Lee Probert's user avatar
1 vote
0 answers
899 views

I have a Unity WebGL simple Match 3(2-D) game exported and running, and for me personally it works on like 5 different devices, but a friend of mine, who unfortunately lives too far away for me to ...
Felpower's user avatar
  • 197
2 votes
1 answer
1k views

I need vibrate phone in webgl builds. It would be cool if you could adjust the duration and intensity. However, I don't even know how to make even a normal vibration. I tried use this: https://gamedev....
anxl228's user avatar
  • 33
0 votes
1 answer
676 views

First of all, I'm quite new to both unity and communication protocols, but I'm creating this post just to see if some more experienced people have any tips on how I can make my project possible. So I'...
Filip Byberg's user avatar

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