I've created this threejs model in react-three/fiber
import React, { Suspense, useRef } from "react";
import { Canvas } from "@react-three/fiber";
import { Environment } from "@react-three/drei";
import { OrbitControls, Stage } from "@react-three/drei";
import Model from "./Model";
export default function App() {
const ref = useRef();
const overlay = useRef();
const caption = useRef();
const scroll = useRef(0);
return (
<>
<Canvas
shadows
eventSource={document.getElementById("root")}
eventPrefix="client"
>
<ambientLight intensity={1} />
<Suspense fallback={null}>
<Model scroll={scroll} />
<Environment preset="city" />
</Suspense>
<OrbitControls ref={ref} autoRotate />
</Canvas>
</>
);
}
I want to get it to have it rotate on user scroll like this stickybox demo https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-w5v4u7
function SpinningBox({ scale, scrollState, inViewport }) {
const box = useRef()
const size = scale.xy.min() * 0.5
useFrame(() => {
box.current.rotation.y = scrollState.progress * Math.PI * 2
})
const spring = useSpring({
scale: inViewport ? size : size * 0.0,
config: inViewport ? config.wobbly : config.stiff,
delay: inViewport ? 100 : 0
})
return (
<AnimatedRoundedBox ref={box} {...spring}>
<meshNormalMaterial />
</AnimatedRoundedBox>
)
}
Would I just bind a ref = box to the props of the component?
similar to this https://codepen.io/kdbkapsere/pen/wvWJmGX
latest codesandbox https://codesandbox.io/p/sandbox/r3f-scroll-rig-sticky-box-forked-4zj88r
import React, { useRef, useEffect } from 'react'
import { Canvas, useThree } from '@react-three/fiber'
import { useGLTF, OrbitControls } from '@react-three/drei'
import gsap from 'gsap'
import { ScrollTrigger } from 'gsap/ScrollTrigger'
import * as THREE from 'three'
gsap.registerPlugin(ScrollTrigger)
const IphoneModel = () => {
const group = useRef()
const { nodes, materials } = useGLTF('/Iphone15.glb')
useEffect(() => {
const tl = gsap.timeline({
scrollTrigger: {
trigger: '#three-canvas-container',
scrub: 1,
//markers: true,
pin: true,
start: 'top top',
end: 'bottom top'
}
})
tl.to(group.current.rotation, { z: Math.PI / 8, duration: 2 })
}, [])
return (
<group ref={group} dispose={null} scale={0.2} rotation={[Math.PI / 2, 0, -Math.PI / 8]}>
<mesh geometry={nodes.M_Cameras.geometry} material={materials.cam} />
<mesh geometry={nodes.M_Glass.geometry} material={materials['glass.001']} />
<mesh geometry={nodes.M_Metal_Rough.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Metal_Shiny.geometry} material={materials.metal_Shiny} />
<mesh geometry={nodes.M_Plastic.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_Portal.geometry} material={materials['M_Base.001']} />
<mesh geometry={nodes.M_Screen.geometry} material={materials.Screen} />
<mesh geometry={nodes.M_Speakers.geometry} material={materials.metal_rough} />
<mesh geometry={nodes.M_USB.geometry} material={materials.metal_rough} />
</group>
)
}
const Background = () => {
const { scene } = useThree()
useEffect(() => {
scene.background = new THREE.Color('#555555')
}, [scene])
return null
}
const TextSection = () => {
const textRefs = useRef([])
useEffect(() => {
gsap.fromTo(
textRefs.current,
{ opacity: 0 },
{
opacity: 1,
stagger: 0.1,
scrollTrigger: {
trigger: '#text-trigger',
start: 'top bottom',
end: 'center center',
scrub: 1,
markers: false
}
}
)
}, [])
const texts = ['Ready 5', 'Ready 4', 'Ready 3', 'Ready 2', 'Ready 1']
return (
<div
id="text-trigger"
style={{
height: '100vh',
display: 'flex',
flexDirection: 'column',
alignItems: 'center',
justifyContent: 'center',
position: 'relative',
top: '500px'
}}>
{texts.map((text, index) => (
<h1 key={index} ref={(el) => (textRefs.current[index] = el)} style={{ opacity: 0 }}>
{text}
</h1>
))}
</div>
)
}
const ThreeScene = () => (
<div id="three-canvas-container" style={{ width: '100vw', height: '500px' }}>
<Canvas camera={{ position: [0, 0, 10], fov: 45 }} gl={{ antialias: true, alpha: false }}>
<ambientLight intensity={0.4} />
<directionalLight position={[5, 10, 7.5]} intensity={1} />
<IphoneModel />
<OrbitControls enableZoom={false} />
<Background />
</Canvas>
</div>
)
const App = () => (
<div style={{ display: 'flex', flexDirection: 'column', height: '400vh' }}>
<div className="some-content" style={{ height: '100vh', display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
<h1>ACTION</h1>
</div>
<ThreeScene />
<TextSection />
</div>
)
export default App
-- using a youtube embed into the mesh
<mesh geometry={nodes.M_Screen.geometry} material={materials.Screen}>
<Html occlude="true" transform rotation={[-Math.PI / 2, 0, 0]} position={[0, 0.6, 0]} scale={[1, 1, 1]}>
<div style={{ width: '278px', height: '580px', background: 'white', borderRadius: '50px' }}>
<iframe
src="https://www.youtube.com/embed/oGtQKF62ZYg"
style={{ width: '100%', height: '100%', border: 'none', borderRadius: 'inherit' }}
title="video"
/>
</div>
</Html>
</mesh>
using local video
<mesh geometry={nodes.M_Screen.geometry} material={materials.Screen}>
<Html occlude="true" transform rotation={[-Math.PI / 2, 0, 0]} position={[0, 0.6, 0]} scale={[1, 1, 1]}>
<div style={{ width: '278px', height: '580px', background: 'white', borderRadius: '50px' }}>
<video width="278" height="580" autoplay style={{ width: '278px', height: '580px', background: 'white', borderRadius: '50px' }}>
<source
src="https://videos.ctfassets.net/f1onadsih6xk/5xdqjOZgZHvYos0cTRB4D6/4b5a6b47bc9e46d5ed3bfc8edd780da6/DocumentInSeconds.mp4"
type="video/mp4"
/>
Your browser does not support the video tag.
</video>
</div>
</Html>
Better way of adding the video so the speaker part still shows is modifying the screen material.
useEffect(() => {
const video = document.createElement('video')
video.src = 'https://cdn.pixabay.com/video/2024/07/14/221180_tiny.mp4'
video.crossOrigin = 'anonymous'
video.loop = true
video.muted = true
video.play()
const videoTexture = new THREE.VideoTexture(video)
videoTexture.minFilter = THREE.LinearFilter
videoTexture.magFilter = THREE.LinearFilter
videoTexture.encoding = THREE.sRGBEncoding
materials.Screen.map = videoTexture
materials.Screen.needsUpdate = true
const tl = gsap.timeline({
scrollTrigger: {
trigger: '#three-canvas-container',
scrub: 1,
markers: true,
pin: true,
start: 'top top',
end: 'bottom top'
}
})
tl.to(group.current.rotation, { z: Math.PI * 2, duration: 2 })
}, [materials.Screen])


