0

I'm trying to create an array that keeps track of which lines are already hit so they aren't checked repeatedly if I allow the game to continue until another bingo is hit. This is where my problem is occurring. winningLines is defined outside the function so it's a global variable. I create a new key containing the ID of the bingo card and attached an associative array to it. It then exists until the $.each(bingoLines function occurs. Then it stops working. The console.log lines shows where it works and where it dies.

var winningLines = {};
function setEmptyWinningLines(){
  $.each($('.bingoCards'), function(){
    winningLines[this.id] = {};
    console.log(winningBingoLines[this.id]);//object exists
    //Set the individual possibilities from bingoLines array for each card.
    $.each(bingoLines[settings['game-type']], function(lineNumber, spotsToHit){
      console.log(winningLines[this.id]);//object undefined
      //Set each line to false.
      winningLines[this.id][lineNumber] = false;//Where the error occurs.
    });//end each bingoLines
  });//end each
}//end function

The problem I am dealing with is I am getting error message "TypeError: Cannot set properties of undefined (setting '0')". While I understand that javascript doesn't like to set variables unless you specifically tell it to do so but where I included the console.log lines shows where it goes from the object existing to suddenly not existing. The array itself is defined outside of the function so I honestly cannot figure out what is causing it unless it is something I am overlooking. Any help would be appreciated in advance.

1 Answer 1

2

Cause The issue was due to a misunderstanding of how the this keyword works inside nested $.each loops. In the inner loop, this refers to the current item in that loop, not the outer loop’s context.

Solution To resolve the issue, I stored the card’s ID in a variable before entering the inner loop. This way, I could correctly reference the current card while setting up the winningLines object.

var winningLines = {};

function setEmptyWinningLines(){
  // Loop through each bingo card
  $.each($('.bingoCards'), function(){
    var cardId = this.id; // Store the current bingo card's ID
    winningLines[cardId] = {};

    // Loop through each line in the bingoLines array
    $.each(bingoLines, function(lineNumber, spotsToHit){
      // Set each line to false for the current card
      winningLines[cardId][lineNumber] = false;
    });
  });
}

Explanation I used var cardId = this.id; to store the ID of the current .bingoCards element. Inside the inner loop, I accessed winningLines[cardId] to correctly assign values without encountering the undefined error. This approach ensures that the winningLines object is correctly initialized for each card, and the error is avoided.

Sign up to request clarification or add additional context in comments.

1 Comment

I would have never thought of that. My thinking was why put that into a variable when you can call directly to it each time. But that did the trick. I am forever grateful.

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service and acknowledge you have read our privacy policy.

Start asking to get answers

Find the answer to your question by asking.

Ask question

Explore related questions

See similar questions with these tags.