I'm working on creating a pixel-based light in the dark simulation with JavaScript to improve my coding skills. The goal is to create a bubble of light around the cursor as it moves. I'm only rendering a small portion around the cursor to ensure real-time results. I tried to create this code as scalable and friendly as possible, as even the light of the cursor and resolution of the pixels and be customized. Here is my code:
var Canvas = {
Element: document.createElement("canvas"),
Width: 500,
Height: 500,
Style: "border: 1px solid black;",
Resolution: 10,
Matrix: [],
Context: null,
};
var Light = {
Intensity: 20,
};
document.body.appendChild(Canvas.Element);
Canvas.Element.style = Canvas.Style;
Canvas.Element.width = Canvas.Width;
Canvas.Element.height = Canvas.Height;
Canvas.Matrix = new Array(Canvas.Height / Canvas.Resolution).fill().map(() =>
new Array(Canvas.Width / Canvas.Resolution).fill({
Intensity: 0,
})
);
console.log(Canvas.Matrix);
Canvas.Context = Canvas.Element.getContext("2d");
Canvas.Element.addEventListener("mousemove", function (event) {
var Rect = Canvas.Element.getBoundingClientRect();
var Mouse = {
X: event.clientX - Rect.left,
Y: event.clientY - Rect.top,
};
Canvas.Context.fillRect(0, 0, Canvas.Width, Canvas.Height);
Canvas.Context.clearRect(
Mouse.X - (Light.Intensity / 2) * Canvas.Resolution,
Mouse.Y - (Light.Intensity / 2) * Canvas.Resolution,
Light.Intensity * Canvas.Resolution,
Light.Intensity * Canvas.Resolution
);
for (
var x = Mouse.X / Canvas.Resolution - Light.Intensity / 2;
x < Mouse.X / Canvas.Resolution + Light.Intensity / 2;
x++
) {
for (
var y = Mouse.Y / Canvas.Resolution - Light.Intensity / 2;
y < Mouse.Y / Canvas.Resolution + Light.Intensity / 2;
y++
) {
if (x || y <= 0) {
CellDistance = Math.sqrt(
Math.pow(Mouse.X - Light.Intensity / 2, 2) +
Math.pow(Mouse.X - Light.Intensity / 2, 2)
);
Canvas.Matrix[x][y].Intensity = CellDistance;
}
}
}
});
As you can see, I receive the following error:
Uncaught TypeError: Cannot read properties of
undefined
I'm sure I've lost brain cells looking through this code as I'm positive I've defined Canvas.Matrix. I'm fairly new to coding a this is probably a stupid mistake. Any help is helpful. Thank you!
var, useletfor reassignable andconstfor fixed assignment). By convention, those are reserved for class/prototype names. Same fornew Array: this code looks like "someone used JS syntax to write a completely different language".