I cant seem to get any HLSL shader model above 6.6 working in VS22 even though Nvidia tells me that the GPU (RTX 3090) supports shader model 6.8. With SM 6.8 MS recommended windows be placed into dev mode in the past with an earlier preview of the Agilty SDK. I'm just trying to get to 6.7 right now & I don't want to soften my security posture in dev mode. what's strange is that DXCAPS also says SM 6.6 so either the technical rep at NV has false information or something else is happening.
I've tried both game ready and studio drivers. I've reinstalled VS22. I have reinstalled GDK public. I have the latest Agilty/DXC/Drivers.