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I recently started working on a Unity mobile game (Android). I upload my builds to Google Play Console for testing and share the test link with my testers. They can install the app from the Play Store with no problem.

The issue is that after installation, the app doesn’t show up on the home screen or app drawer. It does appear in the phone’s app settings list, but you can’t open it — there’s no “Open”/ Play button, and no icon anywhere.

There are no errors showing in the Google Play Console, and the installation process finishes normally.

Has anyone experienced this before? I can share screenshots of my build settings if needed — maybe I’ve selected something wrong there.

I have an update just today find out what was wrong. From project setting> player> publishing setting > custom main gradle CHECKED, I just checked something(my professor helped me) and it solved it. MobileDependencyResolver can not get connection to android manifest if I didn't get it wrong, after checked that boxes everything work smoothly.

Note build was a Build App Bundle. I was trying closed testing with an android 2d mobile game from unity to Google Play Console Check this box

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  • Please update your question to include the following info: 1) Does your game show up on the Android device when you install the apk via adb developer mode? 2) Provide any details from adb logcat when installing. Commented Nov 17 at 21:56
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    What type of "test" have to set-up in Play Console? An internal test or a closed test? For the first the users need to activate the Play Store debugging mode and activate internal tests. Commented Nov 18 at 12:32
  • I have an update just today find out what was wrong. From project setting> player> publishing setting > custom main gradle CHECKED, I just checked something(my professor helped me) and it solved it. MobileDependencyResolver can not get connection to android manifest if I didn't get it wrong, after checked that boxes everything work smoothly. I will update my question and share an image about that. Commented Nov 20 at 20:31
  • Please do not add solutions and Solved to your question title or body. If you found a solution by yourself and it is something you believe others could have the same troubles then rather answer your own question with an actual answer (which you can accept two days later) to properly tell the system and community that this question has a valid resolution Commented Nov 21 at 7:47

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