I am creating a custom statemachine and in order to be determinist, I have to "synchronise" my transitions. I'm not sure about the word "synchronize" but what I want is that when I call a function (through EventHandler), the system is like frozen before I can call another function (through EventHandler too).
It's kinda hard to explain it precisely in english but I think you know what I mean...
I was thinking about Threading but I'd REALLY like to avoid this...