I've been working on an assignment involving implementing queues that hold void pointers so that they can be generalized for any type of data. I'm currently encountering an odd problem though where dequeuing nodes reduces the size of the list but does not return the nodes I expect it to. Omitting a call to free() in the dequeue operation corrects for this, but as I want to free dequeued nodes this is not desirable. Any tips?
Test run: routine.c
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "queue.h"
int main() {
queue test = make_queue();
enqueue("One", test);
enqueue("Two", test);
printf("Item is %s!\n", (char *)dequeue(test));
printf("Item is %s!\n", (char *)dequeue(test));
return 0;
}
queue.h
#include <stdbool.h>
#include <stdlib.h>
#include <stdio.h>
/* A queue is implemented as a pointer to a structure not specified here. */
typedef struct queue_structure *queue;
struct node {
struct node * next;
void * data;
};
struct queue_structure {
struct node * head;
struct node * tail;
};
/* List of function protocols. */
bool is_empty_queue(queue q);
/* The make_queue function returns a newly created queue with no values
stored in it.
*/
queue make_queue() {
queue newQueue = malloc(sizeof(struct queue_structure));
return newQueue;
}
/* The enqueue function adds a value to a queue. Although this function
does not change the pointer q, fields of the structure to which q
points may be modified in the course of a call to this function.
*/
void enqueue(void *value, queue q) {
struct node * newNode = (struct node *)malloc(sizeof(struct node));
newNode->data = value;
if(is_empty_queue(q))
q->tail = newNode;
newNode->next = q->head;
q->head = newNode;
}
/* The dequeue function removes a value from a queue and returns it.
Although this function does not change the pointer q, fields of the
structure to which q points may be modified in the course of a call to
this function.
It is a precondition of this function that at least one value is stored
in the queue.
*/
void *dequeue(queue q) {
if(!q->head->next) { // Only a single item in the queue.
printf("Only one item in queue!\n");
struct node * to_dequeue = q->tail;
void * data = q->head->data;
free(to_dequeue);
q->head = NULL;
q->tail = NULL;
return data;
}
else { // Multiple items in the queue.
printf("Several items in queue!\n");
struct node * to_dequeue = q->tail;
void * data = q->tail->data;
struct node * trace = q->head;
while(trace->next && trace->next != q->tail)
trace = trace->next;
free(to_dequeue);
q->tail = trace;
q->tail->next = NULL;
return data;
}
}
/* The front_of_queue function returns the value at the front of a queue
(that is, the one least recently added to the queue) without removing
that value from the queue. It has no side effect.
It is a precondition of this function that at least one value is stored
in the queue.
*/
void *front_of_queue(queue q) {
return q->head->data;
}
/* The is_empty_queue function determines whether a queue is empty,
returning the true Boolean value if no values are stored in the queue
and the false Boolean value if one or more values are stored in the
queue.
*/
bool is_empty_queue(queue q) {
if(q->head)
return 1;
return 0;
}
dequeue, you will have to check for an empty queue. It might be ok for a simple homework application, but good habits (like checking arguments and similar) are good to learn early. :)