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I have set up an array modifier and a bezier curve which the array is following. My spheres aligned themselves in a straight line for the length of the curve, however they are not following the curve exactly.

Array not following curve

This is not a duplicate. I have followed every answer of the already posted questions and none of them worked.

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    $\begingroup$ yes please share your file here: blend-exchange.giantcowfilms.com $\endgroup$ Commented Oct 26, 2018 at 15:29
  • $\begingroup$ The file doesn't show up in the questions although it says it uploaded. $\endgroup$ Commented Oct 26, 2018 at 15:42
  • $\begingroup$ I guess you have to edit your question and copy paste the link $\endgroup$ Commented Oct 26, 2018 at 15:44
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    $\begingroup$ Fit to curve in the Array modifier is only used to get the length correct. If you want the array to curve with the curve then you need to add an additional Curve Modifier. $\endgroup$ Commented Oct 26, 2018 at 16:16
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    $\begingroup$ You need to remove the Radius check from Curve deform. Then just adding a Curve modifier and setting the curve will make your array follow it. $\endgroup$ Commented Oct 26, 2018 at 16:23

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  • Add a Curve modifier and, in this modifier, choose the Bezier Curve as the Object
  • You've changed the radius of the curve vertices, so select the curve, enter in Edit mode, select all, open the 3D view properties panel on the right of the 3d view (press N), and in Transform choose a Mean Radius of 1
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