I have a small Geometry Node network I'm using to generate some spheres arranged in a pattern (a larger sphere). I have a node that I can use to set the number of spheres to make. I would like to be able to change this number before doing a render with Cycles. I have a script that runs my render, but is there any way to set the value on the node via script before rendering?
Node network picture above, the node whose value I'd like to change is the highlighted (Integer).
