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I have a small Geometry Node network I'm using to generate some spheres arranged in a pattern (a larger sphere). I have a node that I can use to set the number of spheres to make. I would like to be able to change this number before doing a render with Cycles. I have a script that runs my render, but is there any way to set the value on the node via script before rendering?

enter image description here

Node network picture above, the node whose value I'd like to change is the highlighted (Integer).

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  • $\begingroup$ Hello, most likely yes, could you post a screenshot of your node tree, or at least the specific node you want to change a value from ? You'll also need the name of the geometry node tree $\endgroup$ Commented Jan 23 at 16:54
  • $\begingroup$ Hi @Gorgious, I've edited the post with the info you mentioned. $\endgroup$ Commented Jan 23 at 17:00
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    $\begingroup$ Can't you simply replace the Integer node with an input to the Group? Presumably you can then change the input on your Geometry Modifier either manually or by your script before rendering $\endgroup$ Commented Jan 23 at 19:05
  • $\begingroup$ Thanks, I'll look into that option, this is all a little new to me. $\endgroup$ Commented Jan 23 at 19:33

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