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I have the new array modifier applied to a cube to create an abstract structure made from a collection of randomised cubes. Think modernist, brutalist architecture. I've now added a bevel modifier to the modifier stack under the array modifier but the bevel is not adjustable. how do i normalise the scale of the array modifier output to get more functionality out of the bevel modifier?

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    $\begingroup$ When you say the bevel is not adjustable, I assume you mean that some of the cubes are so small that the "Clamp Overlap" setting in the Bevel modifier is preventing adjustment over the whole collection? If so, what does "normalise the scale" mean? Do you want the bevels to be tailored to each cube's scale, or do you want to set a minimum scale for the smallest cube dimension? It would also be helpful to see the settings of your Array modifier or, alternatively, to have an example uploaded to blend-exchange.com $\endgroup$ Commented Nov 25 at 17:03

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