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I teach a basic course on game development, in which students design a game idea and write a digital prototype in Unity - about 5 minutes demonstrating the main idea and gameplay. Some of the teams did really great jobs and I would like to encourage them to continue developing their game beyond the course, but I am not sure what the next steps should be. In particular:

  • Where can they get more professional review on their prototype? There are websites that review games, but usually they are looking for complete games, not just prototypes.
  • Where can they get playtesters that will help them improve their prototype and make it a full game? Currently their game is in itch.io, but it is hard to draw attention to it.
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    \$\begingroup\$ Have you considered social media? Twitter and Discord are great ways to connect with gamedev communities informally. \$\endgroup\$ Commented Jan 9, 2021 at 23:13
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    \$\begingroup\$ I also want to add that reddit has some decent subreddits on games. There are communities such as r/unity3D and r/gamedev, where your can post about your game, and r/playmygame where you can show your complete game. \$\endgroup\$ Commented Jan 10, 2021 at 0:10
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    \$\begingroup\$ Thanks! Indeed there are many places to go to. Do you know of a resource (e.g. a book or online course) that teaches useful strategies for this game-prototype marketing? \$\endgroup\$ Commented Jan 10, 2021 at 12:59
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    \$\begingroup\$ Bring a laptop to starbucks and offer cappuccino to anyone who tests a mechanic. It really does work. \$\endgroup\$ Commented Jan 12, 2021 at 20:29

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