I have a multiplayer game that, similar to chess, will have a win/tie/lose outcome in a 1v1 setting.
I've been looking at Elo versus Glicko & Glicko-2 and it seems Glicko-2 might be a good one to try to implement. However, I am confused on how to build Glicko-2 in a scalable way.
It seems that I have to load all games & players into memory in order to calculate the new ratings of players in a match.
From my understanding, the ratings/deviation are supposed to change the longer a player hasn't played... From my understanding the algorithm 'auto' changes the deviation for players who haven't played.
Is there a kind of O(1) way to apply a glicko rating to the two players of a game and maybe daily run some type of 'decay' on everyone's ratings confidence (for those who haven't played) in a mathematically accurate way?
I'm leaning on sticking with Elo but I know many games have scaled Glicko-2, so I want to try to find a way to do that.
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