Is wave function collapse actually capable of generating aesthetically pleasing tilemaps? Let's very roughly define "aesthetically pleasing" using an example from the world map of "Shovel Knight: Pocket Dungeon." Consider all aspects of the screenshots, including the objects like the trees or the clock (not just the terrain). Perhaps some of these can be place onto the map after the map has been generated, or lived entirely without.
Nevertheless, either by itself or in combination with other procedural generation techniques, is WFC capable of generating something close to this caliber? So far, I've only seen trivial results of WFC that very much resemble patterns (like the visuals in ExUtumno's WFC readme), and I'm concerned that when used in production, WFC will not be visually provocative. Am I digging into the wrong approach?

