Questions tagged [debugging]
Debugging is a methodical process of finding and reducing the number of bugs in a game, thus making it behave as expected.
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Can I debug XNA Xbox 360 games on my PC?
If I made an Xbox 360 game with XNA, would I need to debug it on the Xbox 360 as I was coding it? Or would there be a small emulator on my computer to debug it?
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Android Java: Way to effectively pause system time while debugging?
In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations.
However, while debugging (for example, stepping through my code), the system time on my ...
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Can I limit the number of shader units used by my video card?
Can I limit the number of shader units used by my video card? (A shader unit is the part of the hardware which can execute a shader program, where each unit runs in parallel).
I'm interested in this ...
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Debugging Shader Code?
I'm writing a game engine, and when I use a perspective camera I get a black screen. I am not going to ask exactly why this is because there would be a lot of code to share and, frankly, I think that'...
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When and Why to use Console Logging
Why and in which way should I incorporate console logging into my small sized games? I use Java and C++.
With console logging I mean things like this:
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How do I get a new license for gDEBugger after the 1 free year?
I downloaded the gDEBugger from gremedy over a year ago, with their one year free license. The license has since expired and their site says that I'll be presented with the option for 1 year free ...
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Why do my point lights disappear when another nearby light is above 1.85 range?
I'm making a game with a dungeon setting in Unity 3D. Many torches line the walls. I'm using a point light over each torch to simulate the flame. However, when two torches are across from each other, ...
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Debug data visualization best practices
I found debugging games especially hard for some obvious reasons. It's hard to monitor some internal values in dynamic, conditional breakpoints helps somehow, but only to detect some specific ...
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Debugging a custom content pipeline processor in XNA?
I'm working with a custom made content pipeline designed to work with the program Tiled (using the TiledLibrary found here). I am running into trouble with the MapProcessor class in the custom content ...
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xml file save/read error (making a highscore system for XNA game)
i get an error after i write player name to the file for second or third time (An unhandled exception of type 'System.InvalidOperationException' occurred in System.Xml.dll
Additional information: ...
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Can't get debug spew for Direct3D9
The Direct3D9 debug runtime's debug output does not appear to be working correctly. I linked against d3dx9d.lib instead of ...
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XNA 4.0 problem Initializing Instanced Classes in for loop
Okay so this is kind of weird, I have some code that creates particle.cs instances
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How can I profile and debug my usage of D3D10?
I've been working on D3D 10 for about 6 months and I have accumulated a basic framework. The thing is I get frame rate spikes.
Even when I have a simple cube on the screen each side with its own ...
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How to debug a 2D arcade game easily?
I am trying to learn pygame.
In order to do that, I have downloaded one of their examples :
http://rpg-world.googlecode.com/files/rpg-world-src-0.93.tar.gz
And started to run it in debug mode.
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How to debug pyglet/opengl bus errors
I'm using pyglet for game development, and sometimes encounter "bus errors". They are not consistently repeatable, and whenever I try to do simple debugging (eg move/remove variables, etc), the errors ...
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Why might my Object Attributes become linked after refactoring?
As part of a game design class I'm taking this semester, I'm developing the basics of a game engine. I shared what I had in the GameDev chatroom, earlier, and everything was working as expected.
Then,...
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Debugging tips? [closed]
I'm new to games programming and I'm working on a C#/XNA project.
Something I'm spending a lot of time on is debugging. Obviously as games run in a loop finding the exact iteration that a bad ...
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Under what circumstances will a PIX 'Render' be different to the actual 'render'?
I am trying to implement dual-pass alpha sorting using Ogre material scripts, as part of my debugging attempts I want to compare two PIX captures, but when I attempt to debug a pixel in PIX, ...
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Scrolling Box2D DebugDraw
I'm developing a game using Box2D (javascript implementation - Box2DWeb), and I would like to know how I can pan the debug draw. I know the usual answer is - don't use debug draw, it's just for ...
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How can I automate high-level user interactions to test correctness of my game?
I am trying to automatically simulate the game experience in my programming game. I think Expect is the way to do it because it creates its own tty for the process, becoming independent process of the ...
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How could an XNA game close with no exception being thrown?
I've been messing with my game's network code recently (TCP/UDP sockets) and my game keeps shutting down with no exceptions being thrown at all.
It runs fine until the disconnection of a client, so I ...
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Particle and Physics problem
This was originally a forum post so I hope you guys don't mind it being 2 questions in one.
I am making a game and I got some basic physics implemented. I have 2 problems, 1 with particles being ...
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Debugging/Logging Techniques for End Users
I searched a bit, but didn't find anything particularly pertinent to my problem - so please do excuse me if I missed something!
A few months back I inherited the source to a fairly-popular indie game ...
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Atmospheric Scattering
I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work.
I've downloaded sample code of O`...
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How can I debug shader programs?
I'm in the process of debugging GLSL vertex shaders and I can't shake the feeling that I'm doing it wrong.
In general I have two strategies to make up for the lack of tracing
I stuff values into a ...
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What is the best way to debug and profile a web application on an iPod in Mobile Safari? [closed]
I've built a web app that makes heavy use of JavaScript and HTML5 canvas. It's easy to debug in Chrome, but on a mobile device the developer tools are much less robust. Is there a tool or technique ...
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How do you get useful data from playtesters? [closed]
There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them...
Crash Reports. When my C++ game crashes while someone is playing it, how do I ...
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Real-time Debugging Techniques
There's nothing quite like the routine of tweaking a variable, compiling code that takes a few minutes, executing the code, realizing that your tweak was in the wrong direction and repeating the ...