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Questions tagged [dependency-injection]

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Recently, I've been experimenting with different ways of initializing MonoBehaviours (since constructors are not an option), and I reached a solution that I am mostly satisfied with, but there are a ...
DemonicTree's user avatar
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I have three classes Location, Item, Character. Every ...
Michael Moreno's user avatar
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I want to start using zenject in my project but I encountered an issue. From their tutorial in github page I was able to inject non monobehavior objects into each other like this. ...
Taras Fityo's user avatar
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In the game I have, I'm using an architecture close to what I've seen of Unity components : Basically, the universe implements the game loop, entities implement and ...
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I've made a game with Unity and I want to execute a C# script that runs even the game was closed. I searched a lot but didn't find anything.
Oussama Sabri's user avatar
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I am trying to use Zenject to automatically inject a reference to a component on a game object that I have in the scene, but can only seem to make the create new component on new object work. Should I ...
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As learned about dependency injection on the internet, I found that it's something that can be done simply by the Singleton Pattern. But there are 2 completely different views on this issue: Some ...
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Is it worthwhile for a solo dev to take up the widely recommended practice of using a dependency injection framework within the unity game engine? I have seen reason for concern regarding the clash of ...
eternalNoob's user avatar
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This is sort of a best practice/efficiency kind of question, and I haven't really seen any other question talking about these three things together. Essentially, Dependency Injection, Find with Tag (...
rachica's user avatar
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I am trying to implement a simple game "Bulls and cows" in c#. It is a final project of my university course about design patterns. The target of the game is simple - try to guess the opponent number. ...
snoward's user avatar
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1 answer
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I'm creating a game where I have an Entity class that contains basic entity info (pos, health,..) and some functions. Enemies and Player later on inherit from this class. ...
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I am semi-experienced .NET developer who has just began working with Unity. I am trying to decide on how to make IoC work in Unity 4.X ( I have not yet tested anything), and I wonder what are the good ...
actionjezus6's user avatar
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I have reviewed the relevant WinForms/XNA samples here and here. However, my requirements are slightly different. Given the following: I am developing a multiplayer (Client - Server) game There will ...
George's user avatar
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3 answers
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TLDR: if I have entities like Ship and Bullet and components like Positionable and ...
ashes999's user avatar
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This may be classed as a slightly subjective question but there is very little information on this at the moment, so I just thought I would ask here incase anyone has any experience with this. I am ...
Grofit's user avatar
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8 answers
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Many of the more diligent software developers I know are moving to inversion of control and dependency injection to handle references to objects. Coming from a Flash games perspective I don't know all ...
Iain's user avatar
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