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Questions tagged [easing]

Easing functions specify the rate of change of a parameter over time.

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I am stuck with rotating a GameObject on the Z axis with easing. I want to achieve an effect like in this game: Here, the ring of targets starts rotating periodically. It starts slower, than ...
Taras Fityo's user avatar
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1 answer
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I'm want to animate an object using an ease out curve, where it moves fast at time alpha = 0 and slow at alpha = 1 from position ...
Code's user avatar
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I'm trying to solve a challenge with linearity of my animation. Let say we have a Tug of war mechanic. One team is much stronger and it moves line from point A(0) to point B(10) with a speed of 1 unit ...
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I'm trying to write a camera script in Unity that would smoothly rotate the camera over time towards the desired rotation, with separate input parameters for yaw, pitch and roll smoothing, and I can't ...
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Here is the code I am using: ...
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1 answer
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I have a moving platform which is being moved like this: ...
UnityHlep's user avatar
2 votes
1 answer
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I'm trying to make an indicator object appear higher up in the sky the farther away a player is, up to a certain distance. Basically, if the player is < 5 distance away, the object's height should ...
user1960364's user avatar
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1 answer
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I rotate my camera using a framerate-independent exponential ease-out blend like so: ...
tmighty's user avatar
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I'm currently struggling to find a good approach for an easing class for my game. The class holds some easing effects, like elastic-in-out, and should be called by menu buttons, players and enemies ...
elasticman's user avatar
4 votes
1 answer
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I'm currently developing this rhythm game in lua (on top of a c++ engine) and I'm having trouble keeping a steady playhead position for the song currently playing. The playhead position that the ...
burzum's user avatar
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7 votes
4 answers
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I am trying to create an interpolate function for an animation library to achieve a tweening effect between frames. I want this to work with Bezier curves. I have created a jsFiddle (here) of my ...
Jackson's user avatar
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I have this function that acts as an ease-in: protected static function easeIn(ratio:Number):Number { return ratio * ratio * ratio; } Ratio is a value ...
Artemix's user avatar
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1 vote
1 answer
222 views

I am looking for an easing equation with the following properties: It starts at a velocity of zero, and eases into a constant velocity of 1 for a duration of t_1 ...
mklingen's user avatar
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1 answer
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The player moves a spell object, the spell must stay withing a certain range of the player. The spell is moved using a physics system and it has mass and velocity. Currently when the spell goes out ...
Ian Hern's user avatar
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15 votes
3 answers
6k views

I found this cool website for game development and it has a list of easing functions: Although the site contains a description of what they're for, it goes over my head. What are easing functions ...
Daniel Kaplan's user avatar
30 votes
3 answers
11k views

View Demo I'm trying to make the joint rotate smoothly around the center of the canvas, toward the angle of mouse pointer. What I have works, but I want it to animate the shortest distance possible ...
jackrugile's user avatar
4 votes
1 answer
1k views

I would like to find out what Y is if X is a certain number from a cubic bezier curve to make a custom easing function, like it's done on this site: http://cubic-bezier.com/ Does anyone know a formula ...
user1974555's user avatar
1 vote
1 answer
372 views

I'd like to be able to direct a game object to move to a new target position over a certain amount of time. There are lots of different easing functions available, but for now let's say I'm just ...
TenFour04's user avatar
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1 vote
2 answers
416 views

Usually easing equations have 4 parameters: time duration begin point end point For example: ...
Heisenbug's user avatar
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1 answer
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I'm working on a 2d side-scrolling RPG-ish game. Currently the movement of the main character(hero) is based on the A and D keys, because it's 2d and I don't really care about jumping. I would like to ...
Felix's user avatar
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9 votes
2 answers
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I want to simulate a rope with a weight attached, swinging back and forth like a pendulum. Any actual physics is overkill; it's just endlessly repeating the same motion. JQuery has a the "swing" ease ...
mjanisz1's user avatar
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2 votes
2 answers
876 views

I'm trying to find a suitable easing equation (or other method) to animate an object so that it 'pulses' (imagine a 'spike' on a music visualiser, or see the image I drew badly below) 'v' is the value ...
codinghands's user avatar
2 votes
2 answers
1k views

I'm working in JavaScript with HTML5 and the canvas. I have an object which is rotating at a certain speed, and I need the object's rotation to slow down gradually and the front of the object to stop ...
Krummelz's user avatar
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2 votes
2 answers
2k views

I'm having some trouble using the easing equations suggested by Robert Penner for ActionScript (http://www.robertpenner.com/easing/, and a Flash demo here) in my C# XNA game. Firstly, what is the ...
codinghands's user avatar
4 votes
4 answers
1k views

Hey. I'm trying to create an enemy that travels at a speed s on screen but I'm having trouble with trying to make the speed vary in a smooth motion. Basically, I ...
Skoder's user avatar
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11 votes
2 answers
3k views

I started to involve myself with easing functions (Flash AS3), came about in trying to understand TweenLite and Robert Penner's website: http://www.robertpenner.com/easing/ The question I have is ...
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