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Questions tagged [model-loader]

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I'm just loading a simple textured cube but it always has missing bits or warped textures. This is for directx 11 rendering by the way. Updated with more information. I think my problem is with ...
Hayden Morris's user avatar
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1 answer
144 views

I am trying to load a model and it is loading it in reverse. When I am trying to rotate it 180 degrees it changes the lightning as well. I am not sure what I need to do to change the position that eh ...
T.ChD's user avatar
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1 answer
280 views

Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
Irbis's user avatar
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2 answers
324 views

I'm trying to load a 3D model in OpenGL ES, and I managed to find a project on "sourceForge" that can do this job. When I downloaded it and played the app, it took 50 second to load a small object (...
Osama's user avatar
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1 vote
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I'm working on a game in Three.js where I have a few variations of the same model in blender. What I want to achieve is that I'll load the model once with all the material settings, but then I'll ...
Dawid Zbiński's user avatar
1 vote
1 answer
263 views

I am lerning opengl programming from http: //learnopengl.com .And i can load any model which i want.But if i want to load two models with different shaders,a problem occurs. For example: First i draw ...
Fatih Furkan Aydemir's user avatar
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1 answer
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Recently, I have been trying to learn modern OpenGL and I think I've grasped it (or the basics, at the very least.) but I have been having issues trying to make a triangle display on the screen but it ...
Mr_Rockers's user avatar
2 votes
2 answers
2k views

first of all i would like to say that i read everything out there and still did not figure it out quite yet. In my project i need to implement a skinning technique, but before going there i need to ...
Bob Maza's user avatar
1 vote
0 answers
978 views

I want to include a feature in my game that allows me to host raw 3d models (.fbx/ .obj/ etc., not AssetBundles) on a server. The game should download these files, save them to the device and load ...
user avatar
4 votes
1 answer
790 views

I want to load multiple 3D models .fbx at the same time in my map display. I can load First Model but when I use ContentBuilder to Load another Model, I Got Error ...
user3327073's user avatar
1 vote
1 answer
112 views

I'm trying to add walls to my 3D game. I created a wall entity and added model array ...
Dusty's user avatar
  • 111
1 vote
1 answer
3k views

I'm having a problem understanding how to render the vertex data in fbx model into directx. This is my two functions and I've already triangulated all the mesh nodes. ...
D13's user avatar
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1 vote
1 answer
920 views

I am experiencing some oddities when loading meshes in Assimp. Some models render perfectly, while others are complete jumbles of triangles. Some Example Images: Teapot Correct - Teapot Actual ...
Sparky's user avatar
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2 votes
1 answer
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In my game, a RTS game, the units are all wavefront obj. all their animation frames are each seperate wavefront obj file. ie. without any skeletal animation; fully rigid models. So when many units are ...
Rakesh Malik's user avatar
3 votes
1 answer
1k views

I'm working on a game engine and just started with mesh loading. I started with the format .obj. I ran into this problem: The guide I'm following gave me a couple ...
Fredrik Boston Westman's user avatar
2 votes
1 answer
165 views

I'm using Blender 2.6 to create meshes to be loaded by my engine while in development. I've noticed that Blender 2.6 has very few exporters compared to previous versions of Blender (but a MUCH ...
zenkai's user avatar
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0 votes
1 answer
615 views

Preconditions: I have some models, that does only contain some meshes and one texture. There is no animation within the model. An example: a model of a table. I want to draw the Model with a custom ...
0xBADF00D's user avatar
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1 vote
1 answer
697 views

I decided to add to my game few trees, I already quake 3 model loader (md3) its for characters and method for texture drawing is store in *.ini file. I found a package of trees in MD3 and I have no ...
mlodziaszka's user avatar
2 votes
2 answers
2k views

I am seeking a means to read and write OBJ geometry files with logic that does not modify the geometry representation. i.e. read geometry, immediately write it, and a diff of the source OBJ and the ...
Blake Senftner's user avatar
1 vote
1 answer
2k views

I'm trying to load a textured 3d model into my scene using assimp model loader. The problem is that child meshes are not situated correctly (they don't have the correct transformations). In brief: ...
MhdSyrwan's user avatar
  • 271
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1 answer
176 views

What is the best practice to add support of loading models from multiple file formats (.obj, .3ds ...)? What class hierarchy should I use (now I have Mesh class( containing vertex, data ) and ...
Yevhen's user avatar
  • 1,490