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Questions tagged [response]

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2 answers
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I'm working on a 3D physics engine, and I'm trying to implement OBB/OBB collision detection. I was able to find Bullet's implementation here, that I'm trying to adapt. However, I still want to know ...
ahotpotato's user avatar
1 vote
1 answer
286 views

I'm writing a really basic collision detection system (AABB vs AABB, AABB vs Circle, Circle vs Circle), and I've just got to the point of writing the actual loop which iterates the objects and checks ...
Kazade's user avatar
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4 votes
2 answers
2k views

I wanted to ask, how do I resolve collision between 2 cubes - in my case I want to push a moving / dynamic cube (used for the player) out of another static cube (used for the floor or objects in the ...
BigThinker's user avatar
1 vote
2 answers
376 views

I am making a simple game right now and am struggling with collision response. My goal is to someday be able to turn it into a 2D platformer but I have a long way to go. I am currently making this in ...
WannaBe's user avatar
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2 votes
2 answers
258 views

I'm not sure how should I design the collision part in order to respond the all the game requests. First that comes in mind is 1. Update the game objects positions 2. Check the collision 3. Update ...
Spider's user avatar
  • 125
2 votes
1 answer
201 views

I am trying to figure out how to determine the depth of a pixel perfect collision in XNA. I want to know the depth in order to be able to use it in my collision response. At the moment I have the ...
jgallant's user avatar
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