Questions tagged [rotation]
Rotation is the circular movement of an object around a specific axis.
14 questions from the last 365 days
0
votes
1
answer
145
views
Rotation and unique identification
My question relates to content rotation and data management of the emerging objects in a database.
I assume a networked game, with a server-client model. Unspecified objects in the game world are ...
0
votes
0
answers
111
views
How is 2.5D achieved with 3D Objects in a 2D scene?
I would like to make a 2d top down scene with 3d Objects. I could make a 3D scene and just tilt the camera 45 degrees on X and that would give me basically the same thing(I think). But I started with ...
1
vote
2
answers
166
views
How to make health bar or speech follow but not rotate with character container?
I have a top-down character object that is a Container of various parts.
This character can have elements that should move along with it (think a health bar, a speech bubble) that should NOT rotate ...
1
vote
1
answer
168
views
Understanding the math behind procedural aiming animation
I'm creating a procedural aiming animation system in UE5 as a learning experiment.
In order to position the hand for aiming down sights, I'm using a forward vector from player camera to project out a ...
1
vote
0
answers
41
views
Inertia tensor (rigid bodies) in body space vs. world space
I'm currently trying to better understand the concept of the inertia tensor in the context of rigid bodies, and I was hoping someone could help clarify a few points for me.
From what I've gathered so ...
0
votes
0
answers
38
views
How to Achieve the Same Object Rotation [duplicate]
How can I achieve the same object rotation as in this video? I can't figure out how this type of rotation is implemented. Where should I start looking? As far as I understand, after the rotation, the ...
0
votes
1
answer
129
views
How to Rotate a Sphere around a Tilted Axis in a 3D space
I'm developing a game with Unreal Engine 5.4.4.
In the game, I'm trying to rotate a sphere around its Z axis. If I put the sphere on the map and add a rotation around its Z axis is easy.
I only have ...
2
votes
0
answers
84
views
How to convert a quaternion to another coordinate system where y and z are inverted?
I have quaternion representing a camera pose in a coordinate space called "World Frame 2":
x+ = right
y+ = up
z+ = out
...and I want to convert it to another space called "World Frame ...
0
votes
0
answers
169
views
How to make an object rotate in local space then translate in world space using Raylib?
I'm trying to make a rubber duck move along the surface of a round 'world' - I should be able to rotate the duck on it's local Y axis and then move the duck forward, with the duck following the ...
0
votes
0
answers
83
views
Rotation Matrix rotating in context over another Rotation Matrix
I have 2 rotation matrixes than work in a world that have three dimensions (X, Y and Z) being Y the one of the height.
One of such rotations works using Y dimension, from the point of the center of ...
1
vote
0
answers
52
views
How to smoothly blend a 3D rotation which is exactly 180° in Unity?
I have a player capsule which I want to face the same cardinal direction as the key pressed. For example, pressing W will make the player face the camera's current ...
0
votes
1
answer
104
views
How to make movement relative to player rotation using Rigidbody.AddForce() in 3D Unity?
I'm making a 3D game and I was trying to make movement relative to player rotation for several hours, but I failed. Here's the code, maybe I made a mistake there. Also, player doesn't rotate.
...
0
votes
0
answers
31
views
When connecting a Character Controller component to a character, it starts to rotate uncontrollably
When connecting a Character Controller component to the character in Unity, it starts to rotate uncontrollably. Without the Character Controller, everything works fine, but the character does not walk....
0
votes
1
answer
200
views
How to use tweens to spin a wheel clockwise in Godot Engine?
How can I spin a roulette wheel in a clockwise direction using a tween?
I've successfully managed to rotate counter-clockwise to the exact segment, but changing the direction to go clockwise is still ...