4
votes
How do I simulate color blindness for accessibility testing?
Windows 10 Settings
In Settings app, there is a section of "Ease of Access".In this section, in the "Color filters" tab on the left, you can "Turn on color filters". This can simulate vision of ...
4
votes
How to edit specific mipmap images in a DDS?
DDS support is standard in GIMP since version 2.10, plugin installation is no longer required.
4
votes
Accepted
Workflow for authoring hitbox data for a 2D fighting/platformer game
Handling hitbox and hurtboxes is something usually the artist and game designers decide. In the ideal situation these boxes are manually created for each frame of animation.
The main reason for ...
3
votes
Accepted
What is this rotation/translation tool thingy called?
That's the transform gizmo.
More generically, Gizmos are graphics associated with GameObjects in the ...
3
votes
How to create game database editor interface like Age of Empires' AGE
All the tool does, I'm pretty sure, is unpack some data files (XML serialization is easy to set up), present it to you in a readable format, and pack the files back up again when you hit the save ...
2
votes
Take an image and cut it up into a tile map
Take a look at Tiled.
It's a tool for creating 2D tile maps including hex-based maps like the example in your post. Phaser allows you to load tile map data generated by this tool.
Once you've created ...
2
votes
Accepted
How can I improve the visibility of an object transform gizmo?
To try to answer your question I've Googled for examples, to see what other applications are doing differently, always a good thing to do!
Currently your gizmo lines are only 1 pixel wide. This is ...
2
votes
Accepted
DataAsset Blueprint that is set up by my EditorUtilityObject gets reset every time I restart Unreal Editor
It seems like you probably need to save the data asset after you make the modifications to it.
Take a look at this function, this is probably what you need (in ...
2
votes
How can AI tools support asset generation?
In the current state of AI generation tools they help best with creating placeholder art and assets.
It is difficult to get the tool to create a set of assets that have a coherent style. The best way ...
1
vote
In Godot, how to show TextureRect texture in the editor mode but unload it before runtime to preserve VRAM?
The texture of a TextureRect is a Resource, which inherits from RefCounted. This means it will be kept in memory as long as some (strong) references exist during ...
1
vote
Accepted
How do you manage shared assets and tools across a team and projects?
I worked at a studio of about 400 people and there was a central team managing the Unity plugins. I had to send them an email to get access to a unity asset for example. I dont remember much but I ...
1
vote
How to version control game balance data stored in spreadsheets
You can store in (any) VCS text-only version of your spreadsheets (CSV, f.e.), but work only with original (binary XLSX) presentation of data (edit/update|export|commit)
You can use non-default tools, ...
1
vote
Running Unity development build in Android emulator without signing
Ans Q1:
Yes, you can build for both devices but you have to assign Keystore for each device or you could just disable the Custom Keystore option inside
Player settings -> Publishing settings -> ...
1
vote
Accepted
Workflow for tagging a sprites with collision boxes
Turns out that using Tiled editor was good enough. I imported actor sprites as tileset and annotated variuous object in each actor "tile", I gave those objects names and exported to tileset. Then from ...
1
vote
Tools for creating an item database
tool, preferably something web-based, which would allow users to edit
records in a database while easily adding or removing fields for
specific tables
Google Spreadsheets
you can create tables
...
1
vote
Is there a tool to automatically pack individual textures into one big png?
Another option is crunch which is a free open source cli tool originally designed for Celeste
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