I am currently developing a game in XNA. I would like to add a cursor (not the standard Windows one)to the game. I have already added the sprite to my contents folder. I have a method for finding the position of the mouse, but I don't know how I should go about displaying the cursor in the window.
Here is the method I am using to find the position of the mouse (I instantiated a "MouseState" class in the beginning of the Game1 class):
public int[] getCursorPos()
{
cursorX = mouseState.X;
cursorY = mouseState.Y;
int[] mousePos = new int[] {cursorX, cursorY};
return mousePos;
}