EDIT: SOLVED! I simply forgot to include an 'else' statement under the 'else if' which does a blank return
I'm using Java, and I'm making a Minesweeper game.
I am trying to open all adjacent empty cells when an empty cell is clicked. I have taken a look at similar question on this site and can't see where I'm going wrong. I am getting a stackOverflow.
Any help will be greatly appreciated.
Below, the 'buttons' array is a 2D array of buttons, and the 'cells' array is a 2D array of cell objects (used to determine the state of that cell). Obviously each cell corresponds to a button.
public void findEmptyCells(int i, int j) // this method is called when a cell is clicked, therefore all adjacent empty cells will be opened
{
if (i >= 0 && j >= 0 && i < 9 && j < 9) //ie the block actually exists on the grid
{
if (cells[i][j].getAdjMines() == 0 && cells[i][j].getIsMine() == false && cells[i][j].getIsFlagged() == false && cells[i][j].getIsOpen() == false) //if cell is empty & not a mine & not flagged
{
buttons[i][j].setIcon(new ImageIcon("buttonImages/but" + cells[i][j].getAdjMines() + ".png")); //here the getAdjMines value will be 0, so the empty cell icon will be placed
cells[i][j].setIsOpen(true); //for later, if we need to identify which cells are still unclicked
//now to check all adjacent cells
findEmptyCells(i - 1, j); //left
findEmptyCells(i + 1, j); //right
findEmptyCells(i, j + 1); //up
findEmptyCells(i, j - 1); //down
findEmptyCells(i - 1, j + 1); //up-left
findEmptyCells(i + 1, j + 1); //up-right
findEmptyCells(i - 1, j - 1); //down-left
findEmptyCells(i + 1, j - 1); //down-right
}
else if (cells[i][j].getAdjMines() > 0)
{
buttons[i][j].setIcon(new ImageIcon("buttonImages/but" + cells[i][j].getAdjMines() + ".png"));
cells[i][j].setIsOpen(true); //for later, if we need to identify which cells are still unclicked
return;
}
}
else
{
return;
}
}