I'm using OrbitControls.js to allow mouse interaction. I'm adding a button into the scene that allows to "reset" the camera to it's state where it was before any mouse interactions.
I have tried to save camera.position and camera.rotation before any interactions:
camera_initial_position = camera.position;
camera_initial_rotation = camera.rotation;
And after the "reset" button is pressed, the initial position and rotation is set:
camera.position = camera_initial_position;
camera.rotation = camera_initial_rotation;
It works well if pan is not used. If user pans using mouse right button, then the above code cannot "reset" camera.
What is the right method to "reset" the camera to its previous state?
Revision of three.js is r58 and this is the OrbitControls.js:
/**
* @author qiao / https://github.com/qiao
* @author mrdoob / http://mrdoob.com
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
*/
THREE.OrbitControls = function ( object, domElement ) {
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// API
this.enabled = true;
this.center = new THREE.Vector3();
this.userZoom = true;
this.userZoomSpeed = 1.0;
this.userRotate = true;
this.userRotateSpeed = 1.0;
this.userPan = true;
this.userPanSpeed = 2.0;
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
this.minDistance = 0;
this.maxDistance = Infinity;
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// internals
var scope = this;
var EPS = 0.000001;
var PIXELS_PER_ROUND = 1800;
var rotateStart = new THREE.Vector2();
var rotateEnd = new THREE.Vector2();
var rotateDelta = new THREE.Vector2();
var zoomStart = new THREE.Vector2();
var zoomEnd = new THREE.Vector2();
var zoomDelta = new THREE.Vector2();
var phiDelta = 0;
var thetaDelta = 0;
var scale = 1;
var lastPosition = new THREE.Vector3();
var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2 };
var state = STATE.NONE;
// events
var changeEvent = { type: 'change' };
this.rotateLeft = function ( angle ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
}
thetaDelta -= angle;
};
this.rotateRight = function ( angle ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
}
thetaDelta += angle;
};
this.rotateUp = function ( angle ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
}
phiDelta -= angle;
};
this.rotateDown = function ( angle ) {
if ( angle === undefined ) {
angle = getAutoRotationAngle();
}
phiDelta += angle;
};
this.zoomIn = function ( zoomScale ) {
if ( zoomScale === undefined ) {
zoomScale = getZoomScale();
}
scale /= zoomScale;
};
this.zoomOut = function ( zoomScale ) {
if ( zoomScale === undefined ) {
zoomScale = getZoomScale();
}
scale *= zoomScale;
};
this.pan = function ( distance ) {
distance.transformDirection( this.object.matrix );
distance.multiplyScalar( scope.userPanSpeed );
this.object.position.add( distance );
this.center.add( distance );
};
this.update = function () {
var position = this.object.position;
var offset = position.clone().sub( this.center );
// angle from z-axis around y-axis
var theta = Math.atan2( offset.x, offset.z );
// angle from y-axis
var phi = Math.atan2( Math.sqrt( offset.x * offset.x + offset.z * offset.z ), offset.y );
if ( this.autoRotate ) {
this.rotateLeft( getAutoRotationAngle() );
}
theta += thetaDelta;
phi += phiDelta;
// restrict phi to be between desired limits
phi = Math.max( this.minPolarAngle, Math.min( this.maxPolarAngle, phi ) );
// restrict phi to be betwee EPS and PI-EPS
phi = Math.max( EPS, Math.min( Math.PI - EPS, phi ) );
var radius = offset.length() * scale;
// restrict radius to be between desired limits
radius = Math.max( this.minDistance, Math.min( this.maxDistance, radius ) );
offset.x = radius * Math.sin( phi ) * Math.sin( theta );
offset.y = radius * Math.cos( phi );
offset.z = radius * Math.sin( phi ) * Math.cos( theta );
position.copy( this.center ).add( offset );
this.object.lookAt( this.center );
thetaDelta = 0;
phiDelta = 0;
scale = 1;
if ( lastPosition.distanceTo( this.object.position ) > 0 ) {
this.dispatchEvent( changeEvent );
lastPosition.copy( this.object.position );
}
};
function getAutoRotationAngle() {
return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
}
function getZoomScale() {
return Math.pow( 0.95, scope.userZoomSpeed );
}
function onMouseDown( event ) {
if ( scope.enabled === false ) return;
if ( scope.userRotate === false ) return;
event.preventDefault();
if ( event.button === 0 ) {
state = STATE.ROTATE;
rotateStart.set( event.clientX, event.clientY );
} else if ( event.button === 1 ) {
state = STATE.ZOOM;
zoomStart.set( event.clientX, event.clientY );
} else if ( event.button === 2 ) {
state = STATE.PAN;
}
document.addEventListener( 'mousemove', onMouseMove, false );
document.addEventListener( 'mouseup', onMouseUp, false );
}
function onMouseMove( event ) {
if ( scope.enabled === false ) return;
event.preventDefault();
if ( state === STATE.ROTATE ) {
rotateEnd.set( event.clientX, event.clientY );
rotateDelta.subVectors( rotateEnd, rotateStart );
scope.rotateLeft( 2 * Math.PI * rotateDelta.x / PIXELS_PER_ROUND * scope.userRotateSpeed );
scope.rotateUp( 2 * Math.PI * rotateDelta.y / PIXELS_PER_ROUND * scope.userRotateSpeed );
rotateStart.copy( rotateEnd );
} else if ( state === STATE.ZOOM ) {
zoomEnd.set( event.clientX, event.clientY );
zoomDelta.subVectors( zoomEnd, zoomStart );
if ( zoomDelta.y > 0 ) {
scope.zoomIn();
} else {
scope.zoomOut();
}
zoomStart.copy( zoomEnd );
} else if ( state === STATE.PAN ) {
var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
scope.pan( new THREE.Vector3( - movementX, movementY, 0 ) );
}
}
function onMouseUp( event ) {
if ( scope.enabled === false ) return;
if ( scope.userRotate === false ) return;
document.removeEventListener( 'mousemove', onMouseMove, false );
document.removeEventListener( 'mouseup', onMouseUp, false );
state = STATE.NONE;
}
function onMouseWheel( event ) {
if ( scope.enabled === false ) return;
if ( scope.userZoom === false ) return;
var delta = 0;
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
delta = event.wheelDelta;
} else if ( event.detail ) { // Firefox
delta = - event.detail;
}
if ( delta > 0 ) {
scope.zoomOut();
} else {
scope.zoomIn();
}
}
function onKeyDown( event ) {
if ( scope.enabled === false ) return;
if ( scope.userPan === false ) return;
switch ( event.keyCode ) {
case scope.keys.UP:
scope.pan( new THREE.Vector3( 0, 1, 0 ) );
break;
case scope.keys.BOTTOM:
scope.pan( new THREE.Vector3( 0, - 1, 0 ) );
break;
case scope.keys.LEFT:
scope.pan( new THREE.Vector3( - 1, 0, 0 ) );
break;
case scope.keys.RIGHT:
scope.pan( new THREE.Vector3( 1, 0, 0 ) );
break;
}
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'mousedown', onMouseDown, false );
this.domElement.addEventListener( 'mousewheel', onMouseWheel, false );
this.domElement.addEventListener( 'DOMMouseScroll', onMouseWheel, false ); // firefox
this.domElement.addEventListener( 'keydown', onKeyDown, false );
};
THREE.OrbitControls.prototype = Object.create( THREE.EventDispatcher.prototype );