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When painting textures in blender, I would like to add existing images to the texture image. But blender does not seem to provide such functions.

I tried external editing in photoshop, but the uv unwrapped vertices are lost and so there's no reference points available.

Thanks!

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This question would be better suited to blender.stackexchange and maybe a little more info on what steps you are trying.

In the image editor after you unwrap you can use UVs->Export UV Layout to save the uvs for use in an external image editor.

When using Texture painting mode you also have options to use an image as a brush texture.

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