I'm displaying an OBJ element with Three.js using WebGlRenderer, now I'd like to allow users to rotate the camera around the object in any direction, I've found this answer:
Rotate camera in Three.js with mouse
But both examples return me errors, the first says that projector is not defined, and I don't know what it means with "projector". I've just a simple camera, the object and some light. The second code says that undefined is not a function.
Does someone know how to get the result I need?