I have a question that may sound simply stupid and it's about resolution in THREE.js. I am common with OpenGL and few frameworks around it, so it's pretty obvious that i finally got interested with webGL and therefore Three.js. I tried some simple demos and decided to write something on my own, but here's a problem:
How can i accomplish having canvas with size of 640x480 px, but rendering the 320x240px scene on it's full size?
For example just for performance, or more artistic/oldScholl look?
Thanks in advance.