I have following problem:
I have modelled a small ninja in blender and added a rig and a few animations to it. Now I want to load it in three.js and play the animations. BUT, when I load my model and play the animations, it looks like my rig is totally messed up. I have spent hours to search for an solution but I couldn't find a proper answer yet.
After exporting several times with different export settings I made another test project where i simply animated a cube with 2 bones. When I loaded the test Cube, everything is correct so far.
I setted up a demo for you with a skeleton helper, so you can see whats going on. I know this may seems to be more a blender problem but maybe I am doing something wrong in the code. Since I am more experienced in blender than three.js i think this is most likely the origin of the problem.
demo: http://demo.martenzander.com/
Help is much appreciated!
cheers! – marten