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I have recently done few 3d objects in blender and I want to import them int unity3d. I know the basics: that I should export it to FBX file. But I wonder if there are any other things that are very important while exporting to unity? For example where should i position center of my object(near the ground or in the center)?

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  • Something you may need to pay attention to is the export settings for FBX - you may need to change the forward and up direction and check off "Apply Transformations" in order to have the model correctly oriented in Unity. (Blender uses a Z-up coordinate system, whereas Unity uses a Y-up system.) This can cause headaches if you plan on moving the object in Unity based on transform directions. Ensuring the rotation of the model in Unity is correct can be very useful in cases where parenting under an empty GameObject is not feasible. Commented Mar 11, 2016 at 21:45

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Typically you want the origin to be the bottom of the character (feet), and another good idea when importing is to make the model a child of an empty object before saving it as a prefab. That parent empty object will then have driver scripts that control stuff like movement and animation.

EDIT: This is one example of why you might want to do the empty parent method, but it isn't directly applicable to your question: http://docs.unity3d.com/Manual/HOWTO-FixZAxisIsUp.html

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1) apply location, rotation and scale. 2) set the origin of the model to the bottom. 3) Delete camera and lights

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