I'm trying to import a blender file into Unity, and it looks right. But the scaling of the object in unity is weird. In blender I set it to (1, 1, 1), but Unity imports it as (50, 26, 13). This wouldn't be a problem, if this scaling wouldn't lead to some weird deformities when I rotate the part with a JointHinge. I tried exporting the blender model as fbx or just importing it as a blender file into unity. I also tried different fbx export settings, which didn't help. Anyone encountered this before?
Blender version of the model:
Unity version of the model:


.blendfile somewhere?