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I'm trying to import a blender file into Unity, and it looks right. But the scaling of the object in unity is weird. In blender I set it to (1, 1, 1), but Unity imports it as (50, 26, 13). This wouldn't be a problem, if this scaling wouldn't lead to some weird deformities when I rotate the part with a JointHinge. I tried exporting the blender model as fbx or just importing it as a blender file into unity. I also tried different fbx export settings, which didn't help. Anyone encountered this before?

Blender version of the model:

Blender version of the model (Scaling 1, 1, 1)

Unity version of the model:

Unity version of the model (Scaling 50, 26, 13 but looks the same)

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  • As I wrote in my question above, I tried that and it didn't work either Commented Nov 24, 2020 at 9:12
  • What FBX settings did you use? Commented Nov 24, 2020 at 10:15
  • Any chance you could share the .blend file somewhere? Commented Dec 2, 2020 at 19:44

1 Answer 1

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Have a look at the Import Settings. Select the .blend file in Unity-Explorer and look in the Inspector. Maybe some setting is wrong.

Also try to apply the scaling in blender. [CTRL]+[A] -> [Scale] on windows. However, you screenshot looks like it's already (1,1,1) in Blender.

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