Outlines are not being created. I attempted a BloomFilter as well and it looks the same as if I didn't add any filters.
What could be the issue here?
// in global scope
const clock = new THREE.Clock();
// in initialization
this.composer = new EffectComposer(this.renderer);
this.composer.addPass(new RenderPass(this.scene, this.camera.camera_object));
this.composer.addPass(new EffectPass(this.camera.camera_object, new OutlineEffect(this.renderer, this.camera.camera_object, {
defaultThickness: 0.01,
defaultColor: [0, 0, 0],
defaultAlpha: 0.8,
defaultKeepAlive: true
})));
// in render loop
this.composer.render(clock.getDelta());
