Is there a built-in function that can round like the following?
10 -> 10
12 -> 10
13 -> 15
14 -> 15
16 -> 15
18 -> 20
I don't know of a standard function in Python, but this works for me:
def myround(x, base=5):
return base * round(x/base)
It is easy to see why the above works. You want to make sure that your number divided by 5 is an integer, correctly rounded. So, we first do exactly that (round(x/5)), and then since we divided by 5, we multiply by 5 as well.
I made the function more generic by giving it a base parameter, defaulting to 5.
In Python 2, float(x) would be needed to ensure that / does floating-point division, and a final conversion to int is needed because round() returns a floating-point value in Python 2.
def myround(x, base=5):
return int(base * round(float(x)/base))
x // base * basefloor() and ceil() rather than casting: base * floor(x/base)math.floor and math.ceil don't allow use with a custom base, so the preference is irrelevant.m = 2312**9; n = 3; m * round(n / m) == 1887515243828655024291056713728 where as using the Python 2 way in Py3, casting x or base as a float you get m = 2312**9; n = 3; m * round(float(n) / m) == 1887515243828654813184824180736/ converts both operands to float and loses precision. Even in Python 2, due to the size of numbers involved, the result isn't actually correct. For example, using float() explicitly in Python 3: m - m * round(float(n) / m) gives a large residual instead of <= 3.For rounding to non-integer values, such as 0.05:
def myround(x, prec=2, base=.05):
return round(base * round(float(x)/base),prec)
I found this useful since I could just do a search and replace in my code to change "round(" to "myround(", without having to change the parameter values.
def my_round(x, prec=2, base=0.05): return (base * (np.array(x) / base).round()).round(prec) which accepts numpy arrays as well.Removing the 'rest' would work:
rounded = int(val) - int(val) % 5
If the value is aready an integer:
rounded = val - val % 5
As a function:
def roundint(value, base=5):
return int(value) - int(value) % int(base)
def round_up_to_base(x, base=10):
return x + (-x % base)
def round_down_to_base(x, base=10):
return x - (x % base)
which gives
for base=5:
>>> [i for i in range(20)]
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]
>>> [round_down_to_base(x=i, base=5) for i in range(20)]
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15]
>>> [round_up_to_base(x=i, base=5) for i in range(20)]
[0, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 20, 20, 20, 20]
for base=10:
>>> [i for i in range(20)]
[0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19]
>>> [round_down_to_base(x=i, base=10) for i in range(20)]
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]
>>> [round_up_to_base(x=i, base=10) for i in range(20)]
[0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 20, 20, 20, 20, 20, 20, 20, 20, 20]
tested in Python >= 3.7.9
def round_up_to_base(x, base=10): return x + (-x % base) round(x[, n]): values are rounded to the closest multiple of 10 to the power minus n. So if n is negative...
def round5(x):
return int(round(x*2, -1)) / 2
Since 10 = 5 * 2, you can use integer division and multiplication with 2, rather than float division and multiplication with 5.0. Not that that matters much, unless you like bit shifting
def round5(x):
return int(round(x << 1, -1)) >> 1
Sorry, I wanted to comment on Alok Singhai's answer, but it won't let me due to a lack of reputation =/
Anyway, we can generalize one more step and go:
def myround(x, base=5):
return base * round(float(x) / base)
This allows us to use non-integer bases, like .25 or any other fractional base.
Use:
>>> def round_to_nearest(n, m):
r = n % m
return n + m - r if r + r >= m else n - r
It does not use multiplication and will not convert from/to floats.
Rounding to the nearest multiple of 10:
>>> for n in range(-21, 30, 3): print('{:3d} => {:3d}'.format(n, round_to_nearest(n, 10)))
-21 => -20
-18 => -20
-15 => -10
-12 => -10
-9 => -10
-6 => -10
-3 => 0
0 => 0
3 => 0
6 => 10
9 => 10
12 => 10
15 => 20
18 => 20
21 => 20
24 => 20
27 => 30
As you can see, it works for both negative and positive numbers. Ties (e.g. -15 and 15) will always be rounded upwards.
A similar example that rounds to the nearest multiple of 5, demonstrating that it also behaves as expected for a different "base":
>>> for n in range(-21, 30, 3): print('{:3d} => {:3d}'.format(n, round_to_nearest(n, 5)))
-21 => -20
-18 => -20
-15 => -15
-12 => -10
-9 => -10
-6 => -5
-3 => -5
0 => 0
3 => 5
6 => 5
9 => 10
12 => 10
15 => 15
18 => 20
21 => 20
24 => 25
27 => 25
Modified version of divround :-)
def divround(value, step, barrage):
result, rest = divmod(value, step)
return result*step if rest < barrage else (result+1)*step
In case someone needs "financial rounding" (0.5 rounds always up):
from decimal import ROUND_HALF_UP, Decimal, localcontext
def myround(x, base: int = 5):
# starting with Python 3.11:
# with localcontext(rounding=decimal.ROUND_HALF_UP):
with localcontext() as ctx:
ctx.rounding = ROUND_HALF_UP
return base * int(decimal.Decimal(x / base).quantize(Decimal('0')))
As per documentation the rounding options are:
ROUND_CEILING (towards Infinity)ROUND_DOWN (towards zero)ROUND_FLOOR (towards -Infinity)ROUND_HALF_DOWN (to nearest with ties going towards zero)ROUND_HALF_EVEN (to nearest with ties going to nearest even integer)ROUND_HALF_UP (to nearest with ties going away from zero)ROUND_UP (away from zero)ROUND_05UP (away from zero if last digit after rounding towards zero would have been 0 or 5; otherwise towards zero)By default Python uses ROUND_HALF_EVEN as it has some statistical advantages (the rounded results are not biased).
For integers and with Python 3:
def divround_down(value, step):
return value//step*step
def divround_up(value, step):
return (value+step-1)//step*step
Producing:
>>> [divround_down(x,5) for x in range(20)]
[0, 0, 0, 0, 0, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15]
>>> [divround_up(x,5) for x in range(20)]
[0, 5, 5, 5, 5, 5, 10, 10, 10, 10, 10, 15, 15, 15, 15, 15, 20, 20, 20, 20]
What about this:
def divround(value, step):
return divmod(value, step)[0] * step
Here is my C code. If I understand it correctly, it should supposed to be something like this;
#include <stdio.h>
int main(){
int number;
printf("Enter number: \n");
scanf("%d" , &number);
if(number%5 == 0)
printf("It is multiple of 5\n");
else{
while(number%5 != 0)
number++;
printf("%d\n",number);
}
}
and this also rounds to nearest multiple of 5 instead of just rounding up;
#include <stdio.h>
int main(){
int number;
printf("Enter number: \n");
scanf("%d" , &number);
if(number%5 == 0)
printf("It is multiple of 5\n");
else{
while(number%5 != 0)
if (number%5 < 3)
number--;
else
number++;
printf("nearest multiple of 5 is: %d\n",number);
}
}
A solution that works only with ints (it accepts floats, but the rounding behaves as if the decimal component doesn't exist), but unlike any solution relying on temporary conversion to float (all the math.floor/math.ceil-based solutions, all the solutions using /, most solutions using round), it works for arbitrarily huge int inputs, never losing precision, never raising exceptions or resulting in infinity values.
It's an adaptation of the simplest solution for rounding down to the next lower multiple of a number:
def round_to_nearest(num, base=5):
num += base // 2
return num - (num % base)
The round down recipe it's based on is just:
def round_down(num, base=5):
return num - (num % base)
the only change is that you add half the base to the number ahead of time so it rounds to nearest. With exact midpoint values, only possible with even bases, rounding up, so round_to_nearest(3, 6) will round to 6 rather than 0, while round_to_nearest(-3, 6) will round to 0 rather than -6. If you prefer midpoint values round down, you can change the first line to num += (base - 1) // 2.
You can “trick” int() into rounding off instead of rounding down by adding 0.5 to the
number you pass to int().