Using geometry nodes to snap / move two vertex points from different objects together.
I can get the vector of the index of the two vertex points on the objects I want to move which is at index 224 and 216
1st) Static object:
2nd) Object to move:
It should look something like this: (yes I know I can translate the object using a transform node but snapping objects together using their index is much more powerful and exact)
I subtract the vectors from each other but the two objects don't snap together or display correctly.
My logic:
- Get vector of vertex of static object
- Get vector of vertex of object to move
- Minus the vectors of the vertex then move the object.
See attached file.







