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I want to learn how to connect all texture coordinates with a different object into 1 vector? is there a way to connect it and make it work without messing the effect of the nodes? thank you in advance for answering :)

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  • $\begingroup$ It's not clear to me what you're trying to achieve. Can you describe the end result you'd like? Can you explain what "without messing the effect of the nodes" means? $\endgroup$ Commented Oct 8, 2024 at 20:38
  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$ Commented Oct 8, 2024 at 20:40
  • $\begingroup$ @Phrogz I already fixed, thanks for your answer 😊 $\endgroup$ Commented Oct 8, 2024 at 21:51
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    $\begingroup$ Would you like to post your solution as an answer, to gain reputation on this site and (more importantly) perhaps help future people with similar questions? $\endgroup$ Commented Oct 8, 2024 at 22:46

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