I want to learn how to connect all texture coordinates with a different object into 1 vector? is there a way to connect it and make it work without messing the effect of the nodes? thank you in advance for answering :)
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$\begingroup$ It's not clear to me what you're trying to achieve. Can you describe the end result you'd like? Can you explain what "without messing the effect of the nodes" means? $\endgroup$Phrogz– Phrogz2024-10-08 20:38:44 +00:00Commented Oct 8, 2024 at 20:38
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$\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$Phrogz– Phrogz2024-10-08 20:40:01 +00:00Commented Oct 8, 2024 at 20:40
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$\begingroup$ @Phrogz I already fixed, thanks for your answer 😊 $\endgroup$Takuya Portuguez– Takuya Portuguez2024-10-08 21:51:24 +00:00Commented Oct 8, 2024 at 21:51
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1$\begingroup$ Would you like to post your solution as an answer, to gain reputation on this site and (more importantly) perhaps help future people with similar questions? $\endgroup$Phrogz– Phrogz2024-10-08 22:46:24 +00:00Commented Oct 8, 2024 at 22:46
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