I'm looking to combine a Displacement Node output with a standard XYZ Node to "move" the object in the world via Shaders. Both are trivial on their own, but combining the two acts strange.
I have a Suzanne test scene, with a Voronoi grid being used for both Displacement and the Principled Base Colour (images, GIF, and blend attached below). In rendered mode, the desired behaviour would look the same as grabbing the object and moving (no scale or rotation needed), but instead by changing the XYZ Nodes in the Shader (highlighted orange).
As of now, with the Displacement and Base Colour taking the same input the grid pattern colour seems to desync from the grid pattern displacement. What's the best approach?
Nodes, including a workaround in shaders that isn't ideal as the Voronoi has to be duplicated


